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Comment : animer un objet sur un tracé (animation de matrice)

Mise à jour : novembre 2007

Cet exemple indique comment utiliser la classe MatrixAnimationUsingPath pour animer un objet sur un tracé défini par un PathGeometry.

Exemple

L'exemple suivant anime un objet sur un tracé en effectuant les opérations suivantes :

<Page 
  xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation" 
  xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml"
  xmlns:PresentationOptions="https://schemas.microsoft.com/winfx/2006/xaml/presentation/options" 
  xmlns:mc="https://schemas.openxmlformats.org/markup-compatibility/2006"
  mc:Ignorable="PresentationOptions" Margin="20">
  <Canvas Width="400" Height="400">

    <!-- The Button that is animated across the screen by animating
         the MatrixTransform applied to the button. -->
    <Button MinWidth="100" Content="A Button">
      <Button.RenderTransform>
        <MatrixTransform x:Name="ButtonMatrixTransform" />
      </Button.RenderTransform>
      <Button.Triggers>
        <EventTrigger RoutedEvent="Button.Loaded">
          <BeginStoryboard>
            <Storyboard>
              <MatrixAnimationUsingPath
                Storyboard.TargetName="ButtonMatrixTransform"
                Storyboard.TargetProperty="Matrix"
                Duration="0:0:5" 
                RepeatBehavior="Forever" >
                <MatrixAnimationUsingPath.PathGeometry>
                  <PathGeometry  
                    Figures="M 10,100 C 35,0 135,0 160,100 180,190 285,200 310,100"
                    PresentationOptions:Freeze="True" />
                </MatrixAnimationUsingPath.PathGeometry>
              </MatrixAnimationUsingPath>
            </Storyboard>
          </BeginStoryboard>
        </EventTrigger>
      </Button.Triggers>
    </Button>
  </Canvas>
</Page>
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;


namespace SDKSample
{

    /// <summary>
    /// Shows how to animate an object along
    /// a geometric path.
    /// </summary>
    public class MatrixAnimationUsingPathExample : Page
    {

        public MatrixAnimationUsingPathExample()
        {
            this.Margin = new Thickness(20);

            // Create a NameScope for the page so that
            // we can use Storyboards.
            NameScope.SetNameScope(this, new NameScope());

            // Create a button.
            Button aButton = new Button();
            aButton.MinWidth = 100;
            aButton.Content = "A Button";

            // Create a MatrixTransform. This transform
            // will be used to move the button.
            MatrixTransform buttonMatrixTransform = new MatrixTransform();
            aButton.RenderTransform = buttonMatrixTransform;

            // Register the transform's name with the page
            // so that it can be targeted by a Storyboard.
            this.RegisterName("ButtonMatrixTransform", buttonMatrixTransform);

            // Create a Canvas to contain the button
            // and add it to the page.
            // Although this example uses a Canvas,
            // any type of panel will work.
            Canvas mainPanel = new Canvas();
            mainPanel.Width = 400;
            mainPanel.Height = 400;
            mainPanel.Children.Add(aButton);
            this.Content = mainPanel;

            // Create the animation path.
            PathGeometry animationPath = new PathGeometry();
            PathFigure pFigure = new PathFigure();
            pFigure.StartPoint = new Point(10, 100);
            PolyBezierSegment pBezierSegment = new PolyBezierSegment();
            pBezierSegment.Points.Add(new Point(35, 0));
            pBezierSegment.Points.Add(new Point(135, 0));
            pBezierSegment.Points.Add(new Point(160, 100));
            pBezierSegment.Points.Add(new Point(180, 190));
            pBezierSegment.Points.Add(new Point(285, 200));
            pBezierSegment.Points.Add(new Point(310, 100));
            pFigure.Segments.Add(pBezierSegment);
            animationPath.Figures.Add(pFigure);

            // Freeze the PathGeometry for performance benefits.
            animationPath.Freeze();

            // Create a MatrixAnimationUsingPath to move the
            // button along the path by animating
            // its MatrixTransform.
            MatrixAnimationUsingPath matrixAnimation =
                new MatrixAnimationUsingPath();
            matrixAnimation.PathGeometry = animationPath;
            matrixAnimation.Duration = TimeSpan.FromSeconds(5);
            matrixAnimation.RepeatBehavior = RepeatBehavior.Forever;

            // Set the animation to target the Matrix property
            // of the MatrixTransform named "ButtonMatrixTransform".
            Storyboard.SetTargetName(matrixAnimation, "ButtonMatrixTransform");
            Storyboard.SetTargetProperty(matrixAnimation, 
                new PropertyPath(MatrixTransform.MatrixProperty));

            // Create a Storyboard to contain and apply the animation.
            Storyboard pathAnimationStoryboard = new Storyboard();
            pathAnimationStoryboard.Children.Add(matrixAnimation);

            // Start the storyboard when the button is loaded.
            aButton.Loaded += delegate(object sender, RoutedEventArgs e)
            {
                // Start the storyboard.
                pathAnimationStoryboard.Begin(this);
            };



        }  
    }
}

Pour l'exemple complet, consultez Animation de tracés, exemple. Pour plus d'informations sur les tracés géométriques, consultez Vue d'ensemble de Geometry.

Voir aussi

Tâches

Animation de tracés, exemple

Concepts

Vue d'ensemble de l'animation

Autres ressources

Rubriques Comment relatives aux animations de tracés