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XGameSaveReadBlobDataResult

Retrieves the results of a XGameSaveReadBlobDataAsync call.

Syntax

HRESULT XGameSaveReadBlobDataResult(  
         XAsyncBlock* async,  
         size_t blobsSize,  
         XGameSaveBlob* blobData,  
         uint32_t* countOfBlobs  
)  

Parameters

async   _In_
Type: XAsyncBlock*

AsyncBlock passed from the XGameSaveReadBlobDataAsync function.

blobsSize   _In_
Type: size_t

Required size of the allocated blob data. Retrieve via GetAsyncResultSize.

blobData   _Out_writes_bytes_(blobsSize)
Type: XGameSaveBlob*

XGameSaveBlob pointer to contain the blob data. Must have memory allocated to store all of the blobs in the container.

countOfBlobs   _Out_
Type: uint32_t*

Number of blobs returned in the result.

Return value

Type: HRESULT

Function result.

Common errors

  • E_GS_INVALID_CONTAINER_NAME
  • E_GS_PROVIDED_BUFFER_TOO_SMALL
  • E_GS_BLOB_NOT_FOUND
  • E_GS_CONTAINER_NOT_IN_SYNC
  • E_GS_CONTAINER_SYNC_FAILED
  • E_GS_HANDLE_EXPIRED

Remarks

Call this function after XGameSaveReadBlobDataAsync is completed as a part of the callback function to verify success and retrieve the XGameSaveBlob data as well as the count of blobs. You can use these values in order to iterate over the blobs in a container to read the appropriate information. Result methods are commonly written in line with the asynchronous call which will call them later, but can also be written as separate functions.

See the XGameSaveReadBlobDataSync example for usage.

Requirements

Header: XGameSave.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XGameSave
XGameSaveReadBlobDataAsync
XGameSaveBlobInfo
Game save errors