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XNetworkingVerifyServerCertificate

Provides additional certificate chain validation.

Syntax

HRESULT XNetworkingVerifyServerCertificate(
         void* requestHandle,
         const XNetworkingSecurityInformation* securityInformation
)

Parameters

requestHandle   _In_
Type: void*

A handle of type HINTERNET. To obtain a valid handle, call WinHttpOpenRequest.

securityInformation   _In_
Type: XNetworkingSecurityInformation*

Pointer to an XNetworkingSecurityInformation structure. To get an appropriate pointer, call theXNetworkingQuerySecurityInformationForUrlAsyncResult function.

Return value

Type: HRESULT

Returns S_OK if successful. This indicates that the server certificate chain is valid. Otherwise, it returns an error code indicating the server chain could not be validated. Treat all failures as fatal to the HTTP request.

Remarks

Note

This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.

Call this function from within the WINHTTP_CALLBACK_STATUS_SENDING_REQUEST WinHTTP callback. Pass a cached XNetworkingSecurityInformation structure from a previous call to XNetworkingQuerySecurityInformationForUrlAsync along with the WinHTTP request handle associated with the callback. For additional information about the callback, see WinHttpSendRequest.

If the XNetworkingVerifyServerCertificate function fails, the gaming runtime has likely detected a compromised connection to the server. In this case, you should immediately close the WinHTTP request handle before the callback returns to ensure that no data is transferred to or from the compromised server.

As a best practice, all title communication, regardless of content or protocol, should be secured. A title should provide confidentiality, integrity, and authentication for all title communication. For more information, see Communication Security Overview (NDA topic)Autorisation obligatoire

Requirements

Header: XNetworking.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

HTTP and WebSockets
XNetworking