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XblAchievementUnlockEvent

Represents an Achievement Unlock notification received from the notification service.

Syntax

typedef struct XblAchievementUnlockEvent {  
    const char* achievementName;  
    const char* achievementDescription;  
    const char* achievementIcon;  
    const char* achievementId;  
    uint64_t gamerscore;  
    uint32_t titleId;  
    uint64_t xboxUserId;  
    const char* deepLink;  
    float rarityPercentage;  
    XblAchievementRarityCategory rarityCategory;  
    time_t timeUnlocked;  
} XblAchievementUnlockEvent  

Members

achievementName
Type: const char*

The name of the achievement in the locale of the DeviceEndpoint to which it's being sent (current char limit: 44).

achievementDescription
Type: const char*

The description of the achievement in the locale of the DeviceEndpoint to which it's being sent.

achievementIcon
Type: const char*

The URL to the image associated to the achievement (max length: 2048).

achievementId
Type: const char*

The base 10 ID of the title the achievement is defined for.

gamerscore
Type: uint64_t

The amount of gamerscore earned for unlocking the achievement (can be 0 - challenges cannot have gamerscore).

titleId
Type: uint32_t

The base 10 ID of the title the achievement is defined for.

xboxUserId
Type: uint64_t

The person's Xbox user identifier.

deepLink
Type: const char*

The deep link set on the achievement.

rarityPercentage
Type: float

The ratio of the count of users who have unlocked the achievement / the total number unique users of that title expressed as a fractional value >= 0.0 and <= 1.0 rounded to 2 decimal places.

rarityCategory
Type: XblAchievementRarityCategory

"Rare" or "Common" - where Rare achievements are those with a rarityPercentage <= 9% (or 0.9) and "Common" is everything else. (This string is not localized).

timeUnlocked
Type: time_t

The timestamp when the achievement was first unlocked for this user.

Requirements

Header: achievements_c.h

See also

achievements_c