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Post Server Recent Player Group

Appends to or updates all users' recent players within a group (bidirectional).

This API allows a game server to append to a set of users' lists of recent players, and to update existing recent player entries. All users within a group are added to each other's recent players lists (bidirectional).

Example of recent player groups: [ [A,B,C], [A,D], [E,F] ].

A met B, C, and D. B met A and C. D only met A and so on.

POST /titles/{titleId}/recentplayergroups/server

URI parameters

Parameter In Required Type Description
titleId path TRUE integer The titleId of the game that the request is being sent for.

Request header

Name Required Type Description
Authorization TRUE integer Caller must supply an XToken in the XBL 3.0 authorization format. For example, Authorization: XBL3.0 x=2553948354698;>encrypted token<)
Content-Type TRUE string ContentType must be set to application/json

Request body

Name Required Type Description
recentPlayerGroups TRUE RecentPlayerGroup[] The array of bidirectional recent player groups. There should be at least 1 group and at most 20 groups. Within each group, there should be at least 2 players, and at most 100.

Responses

Name Type Description
204 No Content The recent players request was sent successfully.
400 Bad Request ErrorResponse An error occurred while processing the request. Possible error codes: "RequestValidationError: The request validation has failed.", " AuthorizationError: The caller is not allowed to access the resource."
Other Status Codes ThrottledEntity Too many requests. Headers Retry-After: integer

Definitions

BidirectionalRecentPlayer

Name Type Description
id string The Id (a XUID base 10 integer) of another user.
network Network The network the other user was encountered on.

EncounterType

The type of recent players encounter. This field is optional and defaults to Default. Default has no prescribed meaning - it is up to the caller to interpret this value appropriately.

Name Type Description
Default string
Opponent string
Teammate string

ErrorResponse

Name Type Description
debugMessage string Human readable version of the error message that can be used for debugging.
errorCode string Error code enum.

Network

Name Type Description
XboxLive string

RecentPlayerGroup

All users within a group have encountered each other at the specified time. Each group must contain at least 2 and up to 100 users.

Name Type Description
encounterType EncounterType The type of recent players encounter. This field is optional and defaults to Default. Default has no prescribed meaning - it is up to the caller to interpret this value appropriately.
recentPlayers BidirectionalRecentPlayer[]
timestamp string

ServerRecentPlayerGroupsRequest

All users within a group have encountered each other at the specified time. Each group must contain at least 2 and up to 100 users.

Name Type Description
recentPlayerGroups RecentPlayerGroup The array of bidirectional recent player groups. There should be at least 1 group and at most 20 groups. Within each group, there should be at least 2 players, and at most 100.

ThrottledEntity

Name Type Description
currentRequests string Current number of requests - concurrency or rate.
debugMessage string Human readable version of the throttle message that can be used for debugging.
limitType string The limit type i.e. concurrency or rate.
maxRequests string Max request allowed - concurrency or rate.
periodInSeconds string The period in seconds that applies when rate or concurrency limits are exceeded.
version string Current throttle contract version.