Writing an event to power an event-based achievement
This topic shows example code of how to write an in-game event.
When the event is fired, the event-based stats on the service are updated according to the stat rules that you've defined in Partner Center. Those stats, in turn, power event-based achievements.
Flat C API
HRESULT hr = XblEventsWriteInGameEvent(
xboxLiveContext,
"PuzzleSolved",
R"({"DifficultyLevelId":100, "GameplayModeId":"Adventure"})",
R"({"LocationX":1,"LocationY":1})"
);
For more information, see XblEventsWriteInGameEvent.