Comment : glisser et déposer de l'encre
Exemple
L’exemple suivant crée une application qui permet à l’utilisateur de faire glisser les traits sélectionnés d’une InkCanvas vers l’autre.
<Window x:Class="Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="InkDragDropSample" Height="500" Width="700"
>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<InkCanvas Name="ic1" AllowDrop="True"
Grid.Column="0" Grid.Row="0"
Margin="10,10,10,10" Background="AliceBlue"
PreviewMouseDown="InkCanvas_PreviewMouseDown"
Drop="InkCanvas_Drop"/>
<InkCanvas Name="ic2" AllowDrop="True"
Grid.Column="1" Grid.Row="0"
Margin="10,10,10,10" Background="Beige"
PreviewMouseDown="InkCanvas_PreviewMouseDown"
Drop="InkCanvas_Drop"/>
<CheckBox Grid.Row="1"
Checked="switchToSelect" Unchecked="switchToInk">
Select Mode
</CheckBox>
</Grid>
</Window>
using System;
using System.IO;
using System.Windows;
using System.Windows.Ink;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Input;
using System.Windows.Media;
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
}
void InkCanvas_PreviewMouseDown(object sender, MouseEventArgs e)
{
InkCanvas ic = (InkCanvas)sender;
Point pt = e.GetPosition(ic);
// If the user is moving selected strokes, prepare the strokes to be
// moved to another InkCanvas.
if (ic.HitTestSelection(pt) ==
InkCanvasSelectionHitResult.Selection)
{
StrokeCollection selectedStrokes = ic.GetSelectedStrokes();
StrokeCollection strokesToMove = selectedStrokes.Clone();
// Remove the offset of the selected strokes so they
// are positioned when the strokes are dropped.
Rect inkBounds = strokesToMove.GetBounds();
TranslateStrokes(strokesToMove, -inkBounds.X, -inkBounds.Y);
// Perform drag and drop.
MemoryStream ms = new MemoryStream();
strokesToMove.Save(ms);
DataObject dataObject = new DataObject(
StrokeCollection.InkSerializedFormat, ms);
DragDropEffects effects =
DragDrop.DoDragDrop(ic, dataObject,
DragDropEffects.Move);
if ((effects & DragDropEffects.Move) ==
DragDropEffects.Move)
{
// Remove the selected strokes
// from the current InkCanvas.
ic.Strokes.Remove(selectedStrokes);
}
}
}
void InkCanvas_Drop(object sender, DragEventArgs e)
{
// Get the strokes that were moved.
InkCanvas ic = (InkCanvas)sender;
MemoryStream ms = (MemoryStream)e.Data.GetData(
StrokeCollection.InkSerializedFormat);
ms.Position = 0;
StrokeCollection strokes = new StrokeCollection(ms);
// Translate the strokes to the position at which
// they were dropped.
Point pt = e.GetPosition(ic);
TranslateStrokes(strokes, pt.X, pt.Y);
// Add the strokes to the InkCanvas and keep them selected.
ic.Strokes.Add(strokes);
ic.Select(strokes);
}
// Helper method that transletes the specified strokes.
void TranslateStrokes(StrokeCollection strokes,
double x, double y)
{
Matrix mat = new Matrix();
mat.Translate(x, y);
strokes.Transform(mat, false);
}
void switchToSelect(object sender, RoutedEventArgs e)
{
ic1.EditingMode = InkCanvasEditingMode.Select;
ic2.EditingMode = InkCanvasEditingMode.Select;
}
void switchToInk(object sender, RoutedEventArgs e)
{
ic1.EditingMode = InkCanvasEditingMode.Ink;
ic2.EditingMode = InkCanvasEditingMode.Ink;
}
}
Imports System.IO
Imports System.Windows
Imports System.Windows.Ink
Imports System.Windows.Controls
Imports System.Windows.Data
Imports System.Windows.Input
Imports System.Windows.Media
Class Window1
Inherits Window
Public Sub New()
InitializeComponent()
End Sub
Private Sub InkCanvas_PreviewMouseDown(ByVal sender As Object, _
ByVal e As MouseButtonEventArgs)
Dim ic As InkCanvas = CType(sender, InkCanvas)
Dim pt As Point = e.GetPosition(ic)
' If the user is moving selected strokes, prepare the strokes to be
' moved to another InkCanvas.
If ic.HitTestSelection(pt) = InkCanvasSelectionHitResult.Selection Then
Dim selectedStrokes As StrokeCollection = _
ic.GetSelectedStrokes()
Dim strokesToMove As StrokeCollection = _
selectedStrokes.Clone()
' Remove the offset of the selected strokes so they
' are positioned when the strokes are dropped.
Dim inkBounds As Rect = strokesToMove.GetBounds()
TranslateStrokes(strokesToMove, -inkBounds.X, -inkBounds.Y)
' Perform drag and drop.
Dim ms As New MemoryStream()
strokesToMove.Save(ms)
Dim dataObject As New DataObject _
(StrokeCollection.InkSerializedFormat, ms)
Dim effects As DragDropEffects = _
DragDrop.DoDragDrop(ic, dataObject, DragDropEffects.Move)
If (effects And DragDropEffects.Move) = DragDropEffects.Move Then
' Remove the selected strokes from the current InkCanvas.
ic.Strokes.Remove(selectedStrokes)
End If
End If
End Sub
Private Sub InkCanvas_Drop(ByVal sender As Object, _
ByVal e As DragEventArgs)
' Get the strokes that were moved.
Dim ic As InkCanvas = CType(sender, InkCanvas)
Dim ms As MemoryStream = CType(e.Data.GetData( _
StrokeCollection.InkSerializedFormat), _
MemoryStream)
ms.Position = 0
Dim strokes As New StrokeCollection(ms)
' Translate the strokes to the position at which
' they were dropped.
Dim pt As Point = e.GetPosition(ic)
TranslateStrokes(strokes, pt.X, pt.Y)
' Add the strokes to the InkCanvas and keep them selected.
ic.Strokes.Add(strokes)
ic.Select(strokes)
End Sub
' Helper method that transletes the specified strokes.
Sub TranslateStrokes(ByVal strokes As StrokeCollection, _
ByVal x As Double, ByVal y As Double)
Dim mat As New Matrix()
mat.Translate(x, y)
strokes.Transform(mat, False)
End Sub
Private Sub switchToSelect(ByVal sender As Object, _
ByVal e As RoutedEventArgs)
ic1.EditingMode = InkCanvasEditingMode.Select
ic2.EditingMode = InkCanvasEditingMode.Select
End Sub
Private Sub switchToInk(ByVal sender As Object, _
ByVal e As RoutedEventArgs)
ic1.EditingMode = InkCanvasEditingMode.Ink
ic2.EditingMode = InkCanvasEditingMode.Ink
End Sub
End Class
Collaborer avec nous sur GitHub
La source de ce contenu se trouve sur GitHub, où vous pouvez également créer et examiner les problèmes et les demandes de tirage. Pour plus d’informations, consultez notre guide du contributeur.
.NET Desktop feedback