Guide pratique pour encoder et décoder une image TIFF
Les exemples suivants montrent comment décoder et encoder une image TIFF (Tagged Image File Format) à l’aide des objets TiffBitmapDecoder et TiffBitmapEncoder spécifiques.
Décoder une image TIFF
Cet exemple montre comment décoder une image TIFF à l’aide d’un TiffBitmapDecoder à partir d’un Uri.
// Open a Stream and decode a TIFF image.
Stream^ imageStreamSource = gcnew FileStream("tulipfarm.tif", FileMode::Open, FileAccess::Read, FileShare::Read);
TiffBitmapDecoder^ decoder = gcnew TiffBitmapDecoder(imageStreamSource, BitmapCreateOptions::PreservePixelFormat, BitmapCacheOption::Default);
BitmapSource^ bitmapSource = decoder->Frames[0];
// Draw the Image.
Image^ myImage = gcnew Image();
myImage->Source = bitmapSource;
myImage->Stretch = Stretch::None;
myImage->Margin = System::Windows::Thickness(20);
// Open a Stream and decode a TIFF image.
Stream imageStreamSource = new FileStream("tulipfarm.tif", FileMode.Open, FileAccess.Read, FileShare.Read);
var decoder = new TiffBitmapDecoder(imageStreamSource, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
BitmapSource bitmapSource = decoder.Frames[0];
// Draw the Image.
var myImage = new Image();
myImage.Source = bitmapSource;
myImage.Stretch = Stretch.None;
myImage.Margin = new Thickness(20);
' Open a Stream and decode a TIFF image.
Dim imageStreamSource As New FileStream("tulipfarm.tif", FileMode.Open, FileAccess.Read, FileShare.Read)
Dim decoder As New TiffBitmapDecoder(imageStreamSource, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default)
Dim bitmapSource As BitmapSource = decoder.Frames(0)
' Draw the Image.
Dim myImage As New Image()
myImage.Source = bitmapSource
myImage.Stretch = Stretch.None
myImage.Margin = New Thickness(20)
Encoder une image TIFF
Cet exemple montre comment encoder un BitmapSource dans une image TIFF à l’aide d’un TiffBitmapEncoder.
int width = 128;
int height = width;
int stride = width / 8;
array<System::Byte>^ pixels = gcnew array<System::Byte>(height * stride);
// Define the image palette.
BitmapPalette^ myPalette = BitmapPalettes::WebPalette;
// Creates a new empty image with the pre-defined palette.
BitmapSource^ image = BitmapSource::Create(width,
height,
96,
96,
PixelFormats::Indexed1,
myPalette,
pixels,
stride);
FileStream^ stream = gcnew FileStream("new.tif", FileMode::Create);
TiffBitmapEncoder^ encoder = gcnew TiffBitmapEncoder();
TextBlock^ myTextBlock = gcnew TextBlock();
myTextBlock->Text = "Codec Author is: " + encoder->CodecInfo->Author->ToString();
encoder->Compression = TiffCompressOption::Zip;
encoder->Frames->Add(BitmapFrame::Create(image));
encoder->Save(stream);
int width = 128;
int height = width;
int stride = width / 8;
byte[] pixels = new byte[height * stride];
// Define the image palette.
BitmapPalette myPalette = BitmapPalettes.WebPalette;
// Creates a new empty image with the pre-defined palette.
BitmapSource image = BitmapSource.Create(
width,
height,
96,
96,
PixelFormats.Indexed1,
myPalette,
pixels,
stride);
var stream = new FileStream("new.tif", FileMode.Create);
var encoder = new TiffBitmapEncoder();
var myTextBlock = new TextBlock();
myTextBlock.Text = "Codec Author is: " + encoder.CodecInfo.Author.ToString();
encoder.Compression = TiffCompressOption.Zip;
encoder.Frames.Add(BitmapFrame.Create(image));
encoder.Save(stream);
Dim width As Integer = 128
Dim height As Integer = width
Dim stride As Integer = width / 8
Dim pixels(height * stride - 1) As Byte
' Define the image palette.
Dim myPalette As BitmapPalette = BitmapPalettes.WebPalette
' Creates a new empty image with the pre-defined palette.
Dim image As BitmapSource = BitmapSource.Create( _
width, height, 96, 96, PixelFormats.Indexed1, myPalette, pixels, stride)
Dim stream As New FileStream("new.tif", FileMode.Create)
Dim encoder As New TiffBitmapEncoder()
Dim myTextBlock As New TextBlock()
myTextBlock.Text = "Codec Author is: " + encoder.CodecInfo.Author.ToString()
encoder.Compression = TiffCompressOption.Zip
encoder.Frames.Add(BitmapFrame.Create(image))
encoder.Save(stream)
Voir aussi
Collaborer avec nous sur GitHub
La source de ce contenu se trouve sur GitHub, où vous pouvez également créer et examiner les problèmes et les demandes de tirage. Pour plus d’informations, consultez notre guide du contributeur.
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