Guide pratique pour appliquer un matériau émissif à un objet 3D
L’exemple suivant montre comment utiliser EmissiveMaterial pour ajouter une couleur à un matériau existant égal à la couleur du pinceau EmissiveMaterial. Le code ci-dessous montre DiffuseMaterial et EmissiveMaterial appliqués en combinaison pour ajouter du bleu à l’apparence de DiffuseMaterial.
<!-- The material applied to the 3D object is made up of a DiffuseMaterial (gradient brush) with
an EmissiveMaterial layered on top (blue SolidColorBrush). The EmissiveMaterial adds blue to the gradient. -->
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
<LinearGradientBrush.GradientStops>
<GradientStop Color="Yellow" Offset="0" />
<GradientStop Color="Red" Offset="0.25" />
<GradientStop Color="Blue" Offset="0.75" />
<GradientStop Color="LimeGreen" Offset="1" />
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<EmissiveMaterial>
<EmissiveMaterial.Brush>
<SolidColorBrush x:Name="mySolidColorBrush" Color="Blue" />
</EmissiveMaterial.Brush>
</EmissiveMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
Dans le code procédural :
// The material property of GeometryModel3D specifies the material applied to the 3D object.
// In this sample the material applied to the 3D object is made up of two materials layered
// on top of each other - a DiffuseMaterial (gradient brush) with an EmissiveMaterial
// layered on top (blue SolidColorBrush). The EmmisiveMaterial alters the appearance of
// the gradient toward blue.
// Create a horizontal linear gradient with four stops.
LinearGradientBrush myHorizontalGradient = new LinearGradientBrush();
myHorizontalGradient.StartPoint = new Point(0, 0.5);
myHorizontalGradient.EndPoint = new Point(1, 0.5);
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Yellow, 0.0));
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Red, 0.25));
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Blue, 0.75));
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.LimeGreen, 1.0));
// Define material that will use the gradient.
DiffuseMaterial myDiffuseMaterial = new DiffuseMaterial(myHorizontalGradient);
// Add this gradient to a MaterialGroup.
MaterialGroup myMaterialGroup = new MaterialGroup();
myMaterialGroup.Children.Add(myDiffuseMaterial);
// Define an Emissive Material with a blue brush.
Color c = new Color();
c.ScA = 1;
c.ScB = 255;
c.ScR = 0;
c.ScG = 0;
EmissiveMaterial myEmissiveMaterial = new EmissiveMaterial(new SolidColorBrush(c));
// Add the Emmisive Material to the Material Group.
myMaterialGroup.Children.Add(myEmissiveMaterial);
// Add the composite material to the 3D model.
myGeometryModel.Material = myMaterialGroup;
' The material property of GeometryModel3D specifies the material applied to the 3D object.
' In this sample the material applied to the 3D object is made up of two materials layered
' on top of each other - a DiffuseMaterial (gradient brush) with an EmissiveMaterial
' layered on top (blue SolidColorBrush). The EmmisiveMaterial alters the appearance of
' the gradient toward blue.
' Create a horizontal linear gradient with four stops.
Dim myHorizontalGradient As New LinearGradientBrush()
myHorizontalGradient.StartPoint = New Point(0, 0.5)
myHorizontalGradient.EndPoint = New Point(1, 0.5)
myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Yellow, 0.0))
myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Red, 0.25))
myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Blue, 0.75))
myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.LimeGreen, 1.0))
' Define material that will use the gradient.
Dim myDiffuseMaterial As New DiffuseMaterial(myHorizontalGradient)
' Add this gradient to a MaterialGroup.
Dim myMaterialGroup As New MaterialGroup()
myMaterialGroup.Children.Add(myDiffuseMaterial)
' Define an Emissive Material with a blue brush.
Dim c As New Color()
c.ScA = 1
c.ScB = 255
c.ScR = 0
c.ScG = 0
Dim myEmissiveMaterial As New EmissiveMaterial(New SolidColorBrush(c))
' Add the Emmisive Material to the Material Group.
myMaterialGroup.Children.Add(myEmissiveMaterial)
' Add the composite material to the 3D model.
myGeometryModel.Material = myMaterialGroup
Exemple en XAML
Le code suivant montre l’ensemble de l’exemple en XAML.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
<DockPanel>
<Viewbox>
<Canvas Width="321" Height="201">
<!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
<Viewport3D ClipToBounds="True" Width="150" Height="150"
Canvas.Left="0" Canvas.Top="10">
<!-- Defines the camera used to view the 3D object. -->
<Viewport3D.Camera>
<PerspectiveCamera x:Name="myPerspectiveCamera" Position="0,0,2" LookDirection="0,0,-1"
FieldOfView="60" />
</Viewport3D.Camera>
<!-- The ModelVisual3D children contain the 3D models -->
<Viewport3D.Children>
<!-- This ModelVisual3D defines the lights cast in the scene. Without light, the
3D object cannot be seen. -->
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<!-- The geometry specifies the shape of the 3D plane. In this case, a flat sheet is created. -->
<GeometryModel3D.Geometry>
<MeshGeometry3D
TriangleIndices="0,1,2 3,4,5 "
Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
</GeometryModel3D.Geometry>
<!-- The material applied to the 3D object is made up of a DiffuseMaterial (gradient brush) with
an EmissiveMaterial layered on top (blue SolidColorBrush). The EmissiveMaterial adds blue to the gradient. -->
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
<LinearGradientBrush.GradientStops>
<GradientStop Color="Yellow" Offset="0" />
<GradientStop Color="Red" Offset="0.25" />
<GradientStop Color="Blue" Offset="0.75" />
<GradientStop Color="LimeGreen" Offset="1" />
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<EmissiveMaterial>
<EmissiveMaterial.Brush>
<SolidColorBrush x:Name="mySolidColorBrush" Color="Blue" />
</EmissiveMaterial.Brush>
</EmissiveMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
<!-- The Transform specifies how to transform the 3D object. This transform
rotates the object.-->
<GeometryModel3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="myAngleRotation" Axis="0,3,0" Angle="40" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</GeometryModel3D.Transform>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D.Children>
</Viewport3D>
</Canvas>
</Viewbox>
</DockPanel>
</Page>
Exemple de code procédural
Voici l’exemple complet du code procédural.
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Media3D;
namespace SDKSample
{
public partial class EmissiveMaterialExample : Page
{
public EmissiveMaterialExample()
{
// Declare scene objects.
Viewport3D myViewport3D = new Viewport3D();
Model3DGroup myModel3DGroup = new Model3DGroup();
GeometryModel3D myGeometryModel = new GeometryModel3D();
ModelVisual3D myModelVisual3D = new ModelVisual3D();
// Defines the camera used to view the 3D object. In order to view the 3D object,
// the camera must be positioned and pointed such that the object is within view
// of the camera.
PerspectiveCamera myPCamera = new PerspectiveCamera();
// Specify where in the 3D scene the camera is.
myPCamera.Position = new Point3D(0, 0, 2);
// Specify the direction that the camera is pointing.
myPCamera.LookDirection = new Vector3D(0, 0, -1);
// Define camera's horizontal field of view in degrees.
myPCamera.FieldOfView = 60;
// Asign the camera to the viewport
myViewport3D.Camera = myPCamera;
// Define the lights cast in the scene. Without light, the 3D object cannot
// be seen. Note: to illuminate an object from additional directions, create
// additional lights.
DirectionalLight myDirectionalLight = new DirectionalLight();
myDirectionalLight.Color = Colors.White;
myDirectionalLight.Direction = new Vector3D(-0.61, -0.5, -0.61);
myModel3DGroup.Children.Add(myDirectionalLight);
// The geometry specifes the shape of the 3D plane. In this sample, a flat sheet
// is created.
MeshGeometry3D myMeshGeometry3D = new MeshGeometry3D();
// Create a collection of normal vectors for the MeshGeometry3D.
Vector3DCollection myNormalCollection = new Vector3DCollection();
myNormalCollection.Add(new Vector3D(0,0,1));
myNormalCollection.Add(new Vector3D(0,0,1));
myNormalCollection.Add(new Vector3D(0,0,1));
myNormalCollection.Add(new Vector3D(0,0,1));
myNormalCollection.Add(new Vector3D(0,0,1));
myNormalCollection.Add(new Vector3D(0,0,1));
myMeshGeometry3D.Normals = myNormalCollection;
// Create a collection of vertex positions for the MeshGeometry3D.
Point3DCollection myPositionCollection = new Point3DCollection();
myPositionCollection.Add(new Point3D(-0.5, -0.5, 0.5));
myPositionCollection.Add(new Point3D(0.5, -0.5, 0.5));
myPositionCollection.Add(new Point3D(0.5, 0.5, 0.5));
myPositionCollection.Add(new Point3D(0.5, 0.5, 0.5));
myPositionCollection.Add(new Point3D(-0.5, 0.5, 0.5));
myPositionCollection.Add(new Point3D(-0.5, -0.5, 0.5));
myMeshGeometry3D.Positions = myPositionCollection;
// Create a collection of texture coordinates for the MeshGeometry3D.
PointCollection myTextureCoordinatesCollection = new PointCollection();
myTextureCoordinatesCollection.Add(new Point(0, 0));
myTextureCoordinatesCollection.Add(new Point(1, 0));
myTextureCoordinatesCollection.Add(new Point(1, 1));
myTextureCoordinatesCollection.Add(new Point(1, 1));
myTextureCoordinatesCollection.Add(new Point(0, 1));
myTextureCoordinatesCollection.Add(new Point(0, 0));
myMeshGeometry3D.TextureCoordinates = myTextureCoordinatesCollection;
// Create a collection of triangle indices for the MeshGeometry3D.
Int32Collection myTriangleIndicesCollection = new Int32Collection();
myTriangleIndicesCollection.Add(0);
myTriangleIndicesCollection.Add(1);
myTriangleIndicesCollection.Add(2);
myTriangleIndicesCollection.Add(3);
myTriangleIndicesCollection.Add(4);
myTriangleIndicesCollection.Add(5);
myMeshGeometry3D.TriangleIndices = myTriangleIndicesCollection;
// Apply the mesh to the geometry model.
myGeometryModel.Geometry = myMeshGeometry3D;
// The material property of GeometryModel3D specifies the material applied to the 3D object.
// In this sample the material applied to the 3D object is made up of two materials layered
// on top of each other - a DiffuseMaterial (gradient brush) with an EmissiveMaterial
// layered on top (blue SolidColorBrush). The EmmisiveMaterial alters the appearance of
// the gradient toward blue.
// Create a horizontal linear gradient with four stops.
LinearGradientBrush myHorizontalGradient = new LinearGradientBrush();
myHorizontalGradient.StartPoint = new Point(0, 0.5);
myHorizontalGradient.EndPoint = new Point(1, 0.5);
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Yellow, 0.0));
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Red, 0.25));
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Blue, 0.75));
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.LimeGreen, 1.0));
// Define material that will use the gradient.
DiffuseMaterial myDiffuseMaterial = new DiffuseMaterial(myHorizontalGradient);
// Add this gradient to a MaterialGroup.
MaterialGroup myMaterialGroup = new MaterialGroup();
myMaterialGroup.Children.Add(myDiffuseMaterial);
// Define an Emissive Material with a blue brush.
Color c = new Color();
c.ScA = 1;
c.ScB = 255;
c.ScR = 0;
c.ScG = 0;
EmissiveMaterial myEmissiveMaterial = new EmissiveMaterial(new SolidColorBrush(c));
// Add the Emmisive Material to the Material Group.
myMaterialGroup.Children.Add(myEmissiveMaterial);
// Add the composite material to the 3D model.
myGeometryModel.Material = myMaterialGroup;
// Apply a transform to the object. In this sample, a rotation transform is applied,
// rendering the 3D object rotated.
RotateTransform3D myRotateTransform3D = new RotateTransform3D();
AxisAngleRotation3D myAxisAngleRotation3d = new AxisAngleRotation3D();
myAxisAngleRotation3d.Axis = new Vector3D(0,3,0);
myAxisAngleRotation3d.Angle = 40;
myRotateTransform3D.Rotation = myAxisAngleRotation3d;
myGeometryModel.Transform = myRotateTransform3D;
// Add the geometry model to the model group.
myModel3DGroup.Children.Add(myGeometryModel);
// Add the group of models to the ModelVisual3d.
myModelVisual3D.Content = myModel3DGroup;
myViewport3D.Children.Add(myModelVisual3D);
// Apply the viewport to the page so it will be rendered.
this.Content = myViewport3D;
}
}
}
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Media.Media3D
Namespace SDKSample
Partial Public Class EmissiveMaterialExample
Inherits Page
Public Sub New()
' Declare scene objects.
Dim myViewport3D As New Viewport3D()
Dim myModel3DGroup As New Model3DGroup()
Dim myGeometryModel As New GeometryModel3D()
Dim myModelVisual3D As New ModelVisual3D()
' Defines the camera used to view the 3D object. In order to view the 3D object,
' the camera must be positioned and pointed such that the object is within view
' of the camera.
Dim myPCamera As New PerspectiveCamera()
' Specify where in the 3D scene the camera is.
myPCamera.Position = New Point3D(0, 0, 2)
' Specify the direction that the camera is pointing.
myPCamera.LookDirection = New Vector3D(0, 0, -1)
' Define camera's horizontal field of view in degrees.
myPCamera.FieldOfView = 60
' Asign the camera to the viewport
myViewport3D.Camera = myPCamera
' Define the lights cast in the scene. Without light, the 3D object cannot
' be seen. Note: to illuminate an object from additional directions, create
' additional lights.
Dim myDirectionalLight As New DirectionalLight()
myDirectionalLight.Color = Colors.White
myDirectionalLight.Direction = New Vector3D(-0.61, -0.5, -0.61)
myModel3DGroup.Children.Add(myDirectionalLight)
' The geometry specifes the shape of the 3D plane. In this sample, a flat sheet
' is created.
Dim myMeshGeometry3D As New MeshGeometry3D()
' Create a collection of normal vectors for the MeshGeometry3D.
Dim myNormalCollection As New Vector3DCollection()
myNormalCollection.Add(New Vector3D(0,0,1))
myNormalCollection.Add(New Vector3D(0,0,1))
myNormalCollection.Add(New Vector3D(0,0,1))
myNormalCollection.Add(New Vector3D(0,0,1))
myNormalCollection.Add(New Vector3D(0,0,1))
myNormalCollection.Add(New Vector3D(0,0,1))
myMeshGeometry3D.Normals = myNormalCollection
' Create a collection of vertex positions for the MeshGeometry3D.
Dim myPositionCollection As New Point3DCollection()
myPositionCollection.Add(New Point3D(-0.5, -0.5, 0.5))
myPositionCollection.Add(New Point3D(0.5, -0.5, 0.5))
myPositionCollection.Add(New Point3D(0.5, 0.5, 0.5))
myPositionCollection.Add(New Point3D(0.5, 0.5, 0.5))
myPositionCollection.Add(New Point3D(-0.5, 0.5, 0.5))
myPositionCollection.Add(New Point3D(-0.5, -0.5, 0.5))
myMeshGeometry3D.Positions = myPositionCollection
' Create a collection of texture coordinates for the MeshGeometry3D.
Dim myTextureCoordinatesCollection As New PointCollection()
myTextureCoordinatesCollection.Add(New Point(0, 0))
myTextureCoordinatesCollection.Add(New Point(1, 0))
myTextureCoordinatesCollection.Add(New Point(1, 1))
myTextureCoordinatesCollection.Add(New Point(1, 1))
myTextureCoordinatesCollection.Add(New Point(0, 1))
myTextureCoordinatesCollection.Add(New Point(0, 0))
myMeshGeometry3D.TextureCoordinates = myTextureCoordinatesCollection
' Create a collection of triangle indices for the MeshGeometry3D.
Dim myTriangleIndicesCollection As New Int32Collection()
myTriangleIndicesCollection.Add(0)
myTriangleIndicesCollection.Add(1)
myTriangleIndicesCollection.Add(2)
myTriangleIndicesCollection.Add(3)
myTriangleIndicesCollection.Add(4)
myTriangleIndicesCollection.Add(5)
myMeshGeometry3D.TriangleIndices = myTriangleIndicesCollection
' Apply the mesh to the geometry model.
myGeometryModel.Geometry = myMeshGeometry3D
' The material property of GeometryModel3D specifies the material applied to the 3D object.
' In this sample the material applied to the 3D object is made up of two materials layered
' on top of each other - a DiffuseMaterial (gradient brush) with an EmissiveMaterial
' layered on top (blue SolidColorBrush). The EmmisiveMaterial alters the appearance of
' the gradient toward blue.
' Create a horizontal linear gradient with four stops.
Dim myHorizontalGradient As New LinearGradientBrush()
myHorizontalGradient.StartPoint = New Point(0, 0.5)
myHorizontalGradient.EndPoint = New Point(1, 0.5)
myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Yellow, 0.0))
myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Red, 0.25))
myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Blue, 0.75))
myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.LimeGreen, 1.0))
' Define material that will use the gradient.
Dim myDiffuseMaterial As New DiffuseMaterial(myHorizontalGradient)
' Add this gradient to a MaterialGroup.
Dim myMaterialGroup As New MaterialGroup()
myMaterialGroup.Children.Add(myDiffuseMaterial)
' Define an Emissive Material with a blue brush.
Dim c As New Color()
c.ScA = 1
c.ScB = 255
c.ScR = 0
c.ScG = 0
Dim myEmissiveMaterial As New EmissiveMaterial(New SolidColorBrush(c))
' Add the Emmisive Material to the Material Group.
myMaterialGroup.Children.Add(myEmissiveMaterial)
' Add the composite material to the 3D model.
myGeometryModel.Material = myMaterialGroup
' Apply a transform to the object. In this sample, a rotation transform is applied,
' rendering the 3D object rotated.
Dim myRotateTransform3D As New RotateTransform3D()
Dim myAxisAngleRotation3d As New AxisAngleRotation3D()
myAxisAngleRotation3d.Axis = New Vector3D(0,3,0)
myAxisAngleRotation3d.Angle = 40
myRotateTransform3D.Rotation = myAxisAngleRotation3d
myGeometryModel.Transform = myRotateTransform3D
' Add the geometry model to the model group.
myModel3DGroup.Children.Add(myGeometryModel)
' Add the group of models to the ModelVisual3d.
myModelVisual3D.Content = myModel3DGroup
myViewport3D.Children.Add(myModelVisual3D)
' Apply the viewport to the page so it will be rendered.
Me.Content = myViewport3D
End Sub
End Class
End Namespace
Voir aussi
- Créer une scène 3D
- Vue d’ensemble des graphiques 3D
- animer des propriétés de matériau dans une scène 3D
- appliquer du matériau au front-arrière d’un objet 3D
Collaborer avec nous sur GitHub
La source de ce contenu se trouve sur GitHub, où vous pouvez également créer et examiner les problèmes et les demandes de tirage. Pour plus d’informations, consultez notre guide du contributeur.
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