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Comment : animer la position et la direction d'une caméra dans une scène 3D

L’exemple suivant montre comment animer la position d’une caméra et animer la direction vers laquelle elle pointe dans une scène 3D. Pour ce faire, utilisez Point3DAnimation et Vector3DAnimation animez respectivement les propriétés et les PositionLookDirectionPerspectiveCamerapropriétés du . Vous pouvez utiliser une animation telle que celle-ci pour modifier la vue du spectateur d’une scène en réponse à un événement.

Exemple

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
  <DockPanel>
    <Viewbox>
      <Canvas Width="321" Height="201">
        
        <Viewport3D Name="MyAnimatedObject"
          ClipToBounds="True" Width="150" Height="150"
          Canvas.Left="0" Canvas.Top="10">

          <!-- Defines the camera used to view the 3D object. The position and direction of this 
               camera is animated in the Storyboard below. -->
          <Viewport3D.Camera>
            <PerspectiveCamera x:Name="myPerspectiveCamera" Position="0,0,2" LookDirection="0,0,-1" 
             FieldOfView="45" />
          </Viewport3D.Camera>
          <Viewport3D.Children>
          <ModelVisual3D>
            <ModelVisual3D.Children>

              <!-- This resource defines the 3D cube that is used in this example.-->
              <StaticResource ResourceKey="PictureCubeModelVisual3DResource" />
            </ModelVisual3D.Children>

          </ModelVisual3D>
          </Viewport3D.Children>
          <Viewport3D.Triggers>
            <EventTrigger RoutedEvent="Viewport3D.Loaded">
              <BeginStoryboard>
                <Storyboard>

                  <!-- This animation moves the camera around the object. The object is not
                       changing position or rotating but moving the camera makes it appear that
                       it is.-->
                  <Point3DAnimation 
                   Storyboard.TargetName="myPerspectiveCamera" 
                   Storyboard.TargetProperty="Position" 
                   From="0,0,2" To="1,2,3" Duration="0:0:4" RepeatBehavior="Forever"/>


                  <!-- As the position of the camera changes using the Point3DAnimation
                       above, the direction the camera is pointing swivels to keep the object
                       within the view of the camera. -->
                  <Vector3DAnimation
                   Storyboard.TargetName="myPerspectiveCamera" 
                   Storyboard.TargetProperty="LookDirection" 
                   From="0,0,-1" To="-1,-2,-3" Duration="0:0:4" RepeatBehavior="Forever"/>

                </Storyboard>
              </BeginStoryboard>
            </EventTrigger>
          </Viewport3D.Triggers>
        </Viewport3D>
      </Canvas>

    </Viewbox>
  </DockPanel>
</Page>

Voir aussi