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UIDLGLOGFONT.lfClipPrecision Field

Definition

Specifies the clipping precision.

public: System::Byte lfClipPrecision;
public: byte lfClipPrecision;
byte lfClipPrecision;
[System.Runtime.InteropServices.ComAliasName("Microsoft.VisualStudio.TextManager.Interop.BYTE")]
public byte lfClipPrecision;
[<System.Runtime.InteropServices.ComAliasName("Microsoft.VisualStudio.TextManager.Interop.BYTE")>]
val mutable lfClipPrecision : byte
Public lfClipPrecision As Byte 

Field Value

Attributes

Remarks

The clipping precision defines how to clip characters that are partially outside the clipping region. It can be one or more of the following values.

Value Meaning
CLIP_DEFAULT_PRECIS Specifies default clipping behavior.
CLIP_CHARACTER_PRECIS Not used.
CLIP_STROKE_PRECIS Not used by the font mapper, but is returned when raster, vector, or True Type fonts are enumerated.
CLIP_MASK Not used.
CLIP_EMBEDDED You must specify this flag to use an embedded read-only font.
CLIP_LH_ANGLES When this value is used, the rotation for all fonts depends on whether the orientation of the coordinate system is left-handed or right-handed. If not used, device fonts always rotate counterclockwise, but the rotation of other fonts is dependent on the orientation of the coordinate system. For more information about the orientation of coordinate systems, see the description of the nOrientation parameter.
CLIP_TT_ALWAYS Not used.

COM Signature

From uilocale.idl.

[C++]

Applies to