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AnchorManagerWSA.CreateAnchor(AnchorId, Transform, Pose) Méthode

Définition

protected override Microsoft.MixedReality.WorldLocking.Core.SpongyAnchor CreateAnchor (Microsoft.MixedReality.WorldLocking.Core.AnchorId id, UnityEngine.Transform parent, UnityEngine.Pose initialPose);
override this.CreateAnchor : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Transform * UnityEngine.Pose -> Microsoft.MixedReality.WorldLocking.Core.SpongyAnchor
Protected Overrides Function CreateAnchor (id As AnchorId, parent As Transform, initialPose As Pose) As SpongyAnchor

Paramètres

parent
UnityEngine.Transform
initialPose
UnityEngine.Pose

Retours

S’applique à