AnchorManagerNull.CreateAnchor(AnchorId, Transform, Pose) Méthode
Définition
Important
Certaines informations portent sur la préversion du produit qui est susceptible d’être en grande partie modifiée avant sa publication. Microsoft exclut toute garantie, expresse ou implicite, concernant les informations fournies ici.
protected override Microsoft.MixedReality.WorldLocking.Core.SpongyAnchor CreateAnchor (Microsoft.MixedReality.WorldLocking.Core.AnchorId id, UnityEngine.Transform parent, UnityEngine.Pose initialPose);
override this.CreateAnchor : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Transform * UnityEngine.Pose -> Microsoft.MixedReality.WorldLocking.Core.SpongyAnchor
Protected Overrides Function CreateAnchor (id As AnchorId, parent As Transform, initialPose As Pose) As SpongyAnchor
Paramètres
- id
- AnchorId
- parent
- UnityEngine.Transform
- initialPose
- UnityEngine.Pose