Modifier

Partager via


SurfaceMagnetism.MagneticSurfaces Property

Definition

Array of LayerMask to execute from highest to lowest priority. First layermask to provide a raycast hit will be used by component

public:
 property cli::array <UnityEngine::LayerMask> ^ MagneticSurfaces { cli::array <UnityEngine::LayerMask> ^ get(); void set(cli::array <UnityEngine::LayerMask> ^ value); };
public UnityEngine.LayerMask[] MagneticSurfaces { get; set; }
member this.MagneticSurfaces : UnityEngine.LayerMask[] with get, set
Public Property MagneticSurfaces As LayerMask()

Property Value

UnityEngine.LayerMask[]

Applies to