Modifier

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Solver Class

Definition

The base abstract class for all Solvers to derive from. It provides state tracking, smoothing parameters and implementation, automatic solver system integration, and update order. Solvers may be used without a link, as long as updateLinkedTransform is false.

public ref class Solver abstract : UnityEngine::MonoBehaviour
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/ux-building-blocks/solvers/solver")]
[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Utilities.Solvers.SolverHandler))]
public abstract class Solver : UnityEngine.MonoBehaviour
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/ux-building-blocks/solvers/solver")>]
[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Utilities.Solvers.SolverHandler))>]
type Solver = class
    inherit MonoBehaviour
Public MustInherit Class Solver
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
Solver
Derived
Attributes
UnityEngine.HelpURLAttribute UnityEngine.RequireComponentAttribute

Constructors

Solver()

Fields

SolverHandler

The handler reference for this solver that's attached to this GameObject

Properties

GoalPosition

The final position to be attained

GoalRotation

The final rotation to be attained

GoalScale

The final scale to be attained

MoveLerpTime

If 0, the position will update immediately. Otherwise, the greater this attribute the slower the position updates

RotateLerpTime

If 0, the rotation will update immediately. Otherwise, the greater this attribute the slower the rotation updates")]

ScaleLerpTime

If 0, the scale will update immediately. Otherwise, the greater this attribute the slower the scale updates

Smoothing

If true, updates are smoothed to the target. Otherwise, they are snapped to the target

UpdateLinkedTransform

If true, the position and orientation will be calculated, but not applied, for other components to use

WorkingPosition

Automatically uses the shared position if the solver is set to use the 'linked transform'. UpdateLinkedTransform may be set to false, and a solver will automatically update the object directly, and not inherit work done by other solvers to the shared position

WorkingRotation

Rotation version of WorkingPosition

WorkingScale

Scale version of WorkingPosition

Methods

AddOffset(Vector3)

Add an offset position to the target goal position.

Awake()
OnDestroy()
OnEnable()

Typically when a solver becomes enabled, it should update its internal state to the system, in case it was disabled far away

SmoothTo(Quaternion, Quaternion, Single, Single)

Slerps Quaternion source to goal, handles lerpTime of 0

SmoothTo(Vector3, Vector3, Single, Single)

Lerps Vector3 source to goal.

SnapGoalTo(Vector3, Quaternion, Vector3)

SnapGoalTo only sets the goal orientation. Not really useful.

SnapGoalTo(Vector3, Quaternion)
Obsolete.

SnapGoalTo only sets the goal orientation. Not really useful.

SnapTo(Vector3, Quaternion, Vector3)

Snaps the solver to the desired pose.

SnapTo(Vector3, Quaternion)
Obsolete.

Snaps the solver to the desired pose.

SolverUpdate()

Should be implemented in derived classes, but Solver can be used to flush shared transform to real transform

SolverUpdateEntry()

Tracks lifetime of the solver, disabling it when expired, and finally runs the orientation update logic

Start()
UpdateTransformToGoal()

Updates all object orientations to the goal orientation for this solver, with smoothing accounted for (smoothing may be off)

UpdateWorkingPositionToGoal()

Updates only the working position to goal with smoothing, if enabled

UpdateWorkingRotationToGoal()

Updates only the working rotation to goal with smoothing, if enabled

UpdateWorkingScaleToGoal()

Updates only the working scale to goal with smoothing, if enabled

UpdateWorkingToGoal()

Updates the Working orientation (which may be the object, or the shared orientation) to the goal with smoothing, if enabled

Applies to