Modifier

Partager via


PulseShaderSpatialMeshHandler.OriginFollowCamera Property

Definition

Set the origin of the pulse animation to the main camera location.

public:
 property bool OriginFollowCamera { bool get(); void set(bool value); };
public bool OriginFollowCamera { get; set; }
member this.OriginFollowCamera : bool with get, set
Public Property OriginFollowCamera As Boolean

Property Value

Applies to