Modifier

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ButtonConfigHelper Class

Definition

Helper component that gathers the most commonly modified button elements in one place.

public ref class ButtonConfigHelper : UnityEngine::MonoBehaviour
[UnityEngine.ExecuteAlways]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/ux-building-blocks/button#how-to-change-the-icon-and-text")]
public class ButtonConfigHelper : UnityEngine.MonoBehaviour
[<UnityEngine.ExecuteAlways>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/ux-building-blocks/button#how-to-change-the-icon-and-text")>]
type ButtonConfigHelper = class
    inherit MonoBehaviour
Public Class ButtonConfigHelper
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
ButtonConfigHelper
Attributes
UnityEngine.ExecuteAlwaysAttribute UnityEngine.HelpURLAttribute

Constructors

ButtonConfigHelper()

Properties

IconSet

The button's icon set. Note that setting this will not automatically assign an icon from the new set.

IconStyle

Modifies the button's icon rendering style.

MainLabelText

Modifies the main label text.

OnClick

Returns the Interactable's OnClick event.

SeeItSayItLabelEnabled

Turns the see it / say it label object on / off.

SeeItSayItLabelText

Modifies the 'See it / Say it' label text.

Methods

EditorCheckForCustomIcon()

Returns true if the button is using a custom icon material.

EditorSetDefaultIconSet(ButtonIconSet)
EditorSetDefaultQuadMaterial(Material)
EditorSetIconQuadRenderer(MeshRenderer)
EditorUpgradeCustomIcon(ButtonIconSet, String, Boolean)

Upgrades a button using a custom icon material.

ForceRefresh()

Forces the config helper to apply its internal settings.

SetCharIcon(UInt32, Object)

Sets the character for the button. This automatically sets the button icon style to Char.

SetCharIconByName(String)

Searches the icon set for a character matching newIconCharName. If no icon set is available, or if no texture with that name is found, no action is taken.

SetQuadIcon(Texture)

Sets the quad texture for the button. This automatically sets the button icon style to Quad.

SetQuadIconByName(String)

Searches the icon set for a texture matching newIconTextureName. If no icon set is available, or if no texture with that name is found, no action is taken.

SetSpriteIcon(Sprite)

Sets the sprite for the button. This automatically sets the button icon style to Sprite.

SetSpriteIconByName(String)

Searches the icon set for a texture matching newIconSpriteName. If no icon set is available, or if no texture with that name is found, no action is taken.

Applies to