Modifier

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IMixedRealitySceneSystemEditor.EditorLoadPrevContent(Boolean) Method

Definition

Loads the prev content scene in-editor. Use instead of IMixedRealitySceneSystem.LoadPrevContent while not in play mode.

public void EditorLoadPrevContent (bool wrap = false);
abstract member EditorLoadPrevContent : bool -> unit
Public Sub EditorLoadPrevContent (Optional wrap As Boolean = false)

Parameters

wrap
Boolean

If true, if the current scene is the FIRST content scene, the LAST content scene will be loaded.

Applies to