Modifier

Partager via


InputEventData<T>(EventSystem) Constructor

Definition

Constructor.

public:
 InputEventData(UnityEngine::EventSystems::EventSystem ^ eventSystem);
public InputEventData (UnityEngine.EventSystems.EventSystem eventSystem);
new Microsoft.MixedReality.Toolkit.Input.InputEventData<'T> : UnityEngine.EventSystems.EventSystem -> Microsoft.MixedReality.Toolkit.Input.InputEventData<'T>
Public Sub New (eventSystem As EventSystem)

Parameters

eventSystem
UnityEngine.EventSystems.EventSystem

Typically will be EventSystems.EventSystem.current

Applies to