Modifier

Partager via


IMixedRealityNearPointer.IsNearObject Property

Definition

Returns true if the hand is near anything that's grabbable Currently performs a sphere cast in the direction of the hand ray. Currently anything that has a collider is considered "Grabbable" Eventually we need to filter based on things that can respond to grab events.

public:
 property bool IsNearObject { bool get(); };
public bool IsNearObject { get; }
member this.IsNearObject : bool
Public ReadOnly Property IsNearObject As Boolean

Property Value

Applies to