Modifier

Partager via


FocusEventData(EventSystem) Constructor

Definition

UnityEngine.EventSystems.BaseEventData.#ctor(UnityEngine.EventSystems.EventSystem)
public:
 FocusEventData(UnityEngine::EventSystems::EventSystem ^ eventSystem);
public FocusEventData (UnityEngine.EventSystems.EventSystem eventSystem);
new Microsoft.MixedReality.Toolkit.Input.FocusEventData : UnityEngine.EventSystems.EventSystem -> Microsoft.MixedReality.Toolkit.Input.FocusEventData
Public Sub New (eventSystem As EventSystem)

Parameters

eventSystem
UnityEngine.EventSystems.EventSystem

Applies to