Modifier

Partager via


ControllerPoseSynchronizer.DestroyOnSourceLost Property

Definition

Should this GameObject clean itself up when its controller is lost?

public:
 property bool DestroyOnSourceLost { bool get(); void set(bool value); };
public bool DestroyOnSourceLost { get; set; }
member this.DestroyOnSourceLost : bool with get, set
Public Property DestroyOnSourceLost As Boolean

Property Value

Implements

Applies to