Modifier

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BaseEyeFocusHandler Class

Definition

Base Component for handling Eye Focus on GameObjects.

public ref class BaseEyeFocusHandler abstract : Microsoft::MixedReality::Toolkit::Input::BaseFocusHandler
public abstract class BaseEyeFocusHandler : Microsoft.MixedReality.Toolkit.Input.BaseFocusHandler
type BaseEyeFocusHandler = class
    inherit BaseFocusHandler
Public MustInherit Class BaseEyeFocusHandler
Inherits BaseFocusHandler
Inheritance
UnityEngine.MonoBehaviour
BaseEyeFocusHandler
Derived

Constructors

BaseEyeFocusHandler()

Properties

FocusEnabled

Is focus enabled for this Component?

(Inherited from BaseFocusHandler)
Focusers

The list of IMixedRealityPointers that are currently focused on this GameObject

(Inherited from BaseFocusHandler)
HasFocus

Does this object currently have focus by any IMixedRealityPointer?

(Inherited from BaseFocusHandler)

Methods

OnBeforeFocusChange(FocusEventData) UnityEngine.MonoBehaviour.OnBeforeFocusChange(Microsoft.MixedReality.Toolkit.Input.FocusEventData)
OnEyeFocusDwell()

Triggered once the eye gaze ray has intersected with this target's collider for a specified amount of time.

OnEyeFocusStart()

Triggered once the eye gaze ray starts intersecting with this target's collider.

OnEyeFocusStay()

Triggered while the eye gaze ray is intersecting with this target's collider.

OnEyeFocusStop()

Triggered once the eye gaze ray stops intersecting with this target's collider.

OnFocusChanged(FocusEventData)

Focus event that is raised when the focused object is changed.

(Inherited from BaseFocusHandler)
OnFocusEnter(FocusEventData)

The Focus Enter event is raised on this GameObject whenever a IMixedRealityPointer's focus enters this GameObject's Collider.

(Inherited from BaseFocusHandler)
OnFocusExit(FocusEventData)

The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider.

(Inherited from BaseFocusHandler)
Update()

Handles highlighting targets when the cursor enters its hit box.

Applies to