Modifier

Partager via


IHandPhysicsService.HandPhysicsServiceRoot Property

Definition

The parent GameObject that contains all the physics joints

public:
 property UnityEngine::GameObject ^ HandPhysicsServiceRoot { UnityEngine::GameObject ^ get(); };
public UnityEngine.GameObject HandPhysicsServiceRoot { get; }
member this.HandPhysicsServiceRoot : UnityEngine.GameObject
Public ReadOnly Property HandPhysicsServiceRoot As GameObject

Property Value

UnityEngine.GameObject

Applies to