PinchSliderBox.HightlightPrefab Property
Definition
Important
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The prefab use to demonstrate which axis of the box is being manipulated.
public:
property UnityEngine::GameObject ^ HightlightPrefab { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject HightlightPrefab { get; set; }
member this.HightlightPrefab : UnityEngine.GameObject with get, set
Public Property HightlightPrefab As GameObject
Property Value
UnityEngine.GameObject