Modifier

Partager via


ExtensionServiceCreator.CanBuildAsset(Object, String) Method

Definition

Returns true if the asset supplied, via Folder object representing path and file name string (assuming .cs files only), does not exist. False otherwise

public:
 bool CanBuildAsset(UnityEngine::Object ^ folder, System::String ^ fileName);
public bool CanBuildAsset (UnityEngine.Object folder, string fileName);
member this.CanBuildAsset : UnityEngine.Object * string -> bool
Public Function CanBuildAsset (folder As Object, fileName As String) As Boolean

Parameters

folder
UnityEngine.Object
fileName
String

Returns

Applies to