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Do You Believe It?!

Phew! Two-plus weeks without a post. I must have been busy! I suppose I was, since I can't remember much about what's happened recently. I know it has something to do with Flight Simulator, a code editor, a compiler, and a debugger. Oh, yeah! That's right. I've been filming the action packed sequel to "When Program Managers Code!" Depending on who you talk to the original was either an uplifting story of trimuph and redemption or a B-grade horror flick.

 

Either way I've been pitching in, trying to help the dev team make our Feature Complete milestone. Don't worry, though, I'm just tackling UI tasks--nothing serious. My big accomplishments have been to get our maps to show wind direction and local weather condtions as well as custom flight plan waypoint descriptions. And for the past couple of days I've truly taken one for the team by updating and reorganizing our Settings dialogs. Woo, hoo! There's nothing like pushing UI bits around. A little event handler here, a little string buffer gymnastics there...good times!

 

A couple people on the team are having good times, though. Adam Szofran and Adrian Woods are attending the Game Developer Conference this week and both are presenting papers (or have already). Adam is talking about our terrain system in FSX and Adrian has a session titled "The 'Make Art' Button" about automating the content production process.

 

Of course, they did have to give up the catered meals we brought in this week to encourage folks to stay late and push to make our deadline, but I'm sure they're surviving. Work, eat, sleep, repeat. And if that weren't enough, after almost 5 years working on Flight Simulator I've been asked to head up another project in the studio. That means finding my replacement and getting them up to speed on FSX. (Did I mention we're hiring?) Busy, indeed.

Comments

  • Anonymous
    March 24, 2006
    Hey !

    I attended both Adam and Adrian's talk, they were very interesting and full of very helpful information !

    I had a good time too at the GDC too hehe

    Good luck in your new position and in finding your replacement as well :)

    Matt

  • Anonymous
    March 24, 2006
    The comment has been removed

  • Anonymous
    March 25, 2006
    Thanks, Owen. Actually I'll have little chance to use by knowledge of aviation this time around. ;)

  • Anonymous
    March 25, 2006
    Hmmm...

    Thought I read a post from you on AVSIM that said you lived in Maine. If so, glad to see a fellow Mainah make it all the way to MS.

    Best,

    Rich
    Lewiston, Maine

  • Anonymous
    March 25, 2006
    Ayah. Grew up in Windham and South Portland. I guess you can get he-ah from they-ah.

  • Anonymous
    March 25, 2006
    It´s sad to lost such a good source of insider information from the ACES team, anyway good luck with your next project Mike! :)

    By the way, if it helps you to survive from that hard work, the product you are developing seems to be wonderful, absolutely great, cojonudo (in a very bad spanish means very good), the FS community is going to enjoy FSX a lot.

  • Anonymous
    March 28, 2006
    Hope your new project is Train Simulator "TSX".

    I would love to see all of the new technology that you have developed for FSX transported to TSX

  • Anonymous
    March 30, 2006
    Awww was hoping for Combat Flight Simulator 4. :^/

    Hope you don't verture to far away from FSX Mike.

  • Anonymous
    April 07, 2006
    Hi Mike thanks for giving us all the info and tips on fs! and Congratulations on your new project Mike! hope everything turns out great! :)

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