Some links on design patterns and their relevance to F#
Lately, I've noticed quite a few people engaging with questions concerning design patterns and F# programming. I think this is a great endeavour. This question can be approached in a number of ways.:
- How do object-oriented design patterns look when coded in F#?
- How do the principles of design patterns apply to F# design?
In the first category, just in the last few days we've had F# examples of the Chain of responsiblity pattern, the Decorate pattern, the Observer pattern, the Strategy pattern, the State pattern, and a bunch of other examples posted under the Design Patterns tag over on F# Snippets.
In the second category, today there's an article today over on the Moirae Software blog on SOLID and its relevance to F#.
If you have more links to articles or code samples discussing these topics, please feel free to post them in the comments seciton.
Don
Comments
Anonymous
August 23, 2011
Actually, it is a part of a more general and complex question about an analysis, architecture and design of software written in functional style. While it is obvious that OOAD is not native to F# and other functional languages, almost any attempt to outline FP design priciples that was taken over the Internet ended up in a very abstract ways of saying "not as in OOAD". Someone once mentioned a monadic layered architecture, but there are no detailed description of that technique. So, FP community in general and F# community as its part would highly appreciate an effort to develop and improve native FP analysis and design metodologies.Anonymous
September 28, 2011
The comment has been removedAnonymous
September 28, 2011
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