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firstbitlow function

Returns the location of the first set bit starting from the lowest order bit and working upward, per component. This intrinsic corresponds to the DXBC instruction firstbit_lo.

Syntax

int firstbitlow(
  in int value
);

Parameters

value [in]

Type: int

The input value.

Return value

Type: int

The location of the first set bit.

The locaton is a zero-based count (or index), starting from the least significant bit (LSB). So you can use 1U << firstbitlow(value) to recreate the corresponding bit found. When no bit is set in the input, the return value is 0xFFFFFFFF (all bits set). Endian-ness isn't relevant here; only bit significance in the integer (not in the memory layout).

Remarks

The following overloaded versions are also available:

uint2 firstbitlow(uint2 value);
uint3 firstbitlow(uint3 value);
uint4 firstbitlow(uint4 value);

Minimum shader model

This function is supported in the following shader models.

Shader model Supported
Shader Model 5 and higher shader models yes

This function is supported in the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute
x x x x x x

See also