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DebugSettings Class

Definition

Declares how certain aspects of the app behave when it is run in a debug environment

public ref class DebugSettings sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class DebugSettings final
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class DebugSettings final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class DebugSettings
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class DebugSettings
Public NotInheritable Class DebugSettings
Inheritance
Object Platform::Object IInspectable DebugSettings
Attributes

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Examples

This example shows an OnLaunched override that accesses Application.DebugSettings and sets two properties of the singleton DebugSettings value to true. The context of this code is the app.xaml code-behind, so this refers to the created Application object for the app.

protected override void OnLaunched(LaunchActivatedEventArgs args) {
    this.DebugSettings.EnableFrameRateCounter = true;
    this.DebugSettings.IsOverdrawHeatMapEnabled = true;
    //...
}

Remarks

This class can't be constructed. Get the value from Application.DebugSettings and then change the properties as necessary.

OnLaunched is a good place to change DebugSettings values.

Not all modes enabled by DebugSettings require that a debugger is attached. For example, the frame-rate counter associated with EnableFrameRateCounter will appear in an app that runs with that setting even if you activate it as a tile without the debugger.

Don't leave any DebugSettings properties explicitly set in your production code.

Version history

Windows version SDK version Value added
1809 17763 FailFastOnErrors

Properties

EnableFrameRateCounter

Gets or sets a value that indicates whether to display frame-rate and per-frame CPU usage info. These display as an overlay of counters in the window chrome while the app runs.

EnableRedrawRegions

Gets or sets a value that indicates whether to highlight areas of the app UI surface that are being redrawn each frame.

FailFastOnErrors

Gets or sets a value that indicates whether XAML errors cause an immediate FailFast rather than returning an error.

IsBindingTracingEnabled

Gets or sets a value that indicates whether to engage the binding tracing feature of Microsoft Visual Studio when the app runs.

IsOverdrawHeatMapEnabled

Gets or sets a value that enables a debug setting that visualizes overdraw operations. This visualization is useful during application development for detecting layout, animation, and other operations that are graphics processing intensive.

IsTextPerformanceVisualizationEnabled

Gets or sets a value that indicates whether to engage the text performance visualization feature of Microsoft Visual Studio when the app runs.

Events

BindingFailed

Occurs when a Binding cannot be resolved.

Applies to

See also