Jaa


SceneNodeCollection.GetMany(UInt32, SceneNode[]) Method

Definition

Retrieves multiple elements in a single pass through the iterator.

public:
 virtual unsigned int GetMany(unsigned int startIndex, Platform::Array <SceneNode ^> ^ items) = IVector<SceneNode ^>::GetMany;
uint32_t GetMany(uint32_t const& startIndex, winrt::array_view <SceneNode const&> & items);
public uint GetMany(uint startIndex, SceneNode[] items);
function getMany(startIndex, items)
Public Function GetMany (startIndex As UInteger, items As SceneNode()) As UInteger

Parameters

startIndex
UInt32

unsigned int

uint32_t

The index from which to start retrieval.

items
SceneNode[]

Provides the destination for the result. Size the initial array size as a "capacity" in order to specify how many results should be retrieved.

Returns

UInt32

unsigned int

uint32_t

The number of items retrieved.

Implements

M:Windows.Foundation.Collections.IVector1.GetMany(System.UInt32,0[]) M:Windows.Foundation.Collections.IVector1.GetMany(unsigned int,0[]) M:Windows.Foundation.Collections.IVector1.GetMany(uint32_t,0[])

Applies to

See also