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Windows.UI.Composition.Effects Namespace

Contains classes that are specific to creating effects for User Interactions. These effects are specific to composition.

Classes

SceneLightingEffect

Controls the reflective properties of a SpriteVisual. A SceneLightingEffect will overwrite CompositionLight defaults. It is used to control the reflective properties of a SpriteVisual. A NormalMap can be used as an input source but is not required.

Enums

SceneLightingEffectReflectanceModel

Defines constants that specify how the reflectance of a SceneLightingEffect is modeled.