FlightStick.FlightStickRemoved Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Signals when a flight stick is disconnected.
// Register
static event_token FlightStickRemoved(EventHandler<FlightStick> const& handler) const;
// Revoke with event_token
static void FlightStickRemoved(event_token const* cookie) const;
// Revoke with event_revoker
static FlightStick::FlightStickRemoved_revoker FlightStickRemoved(auto_revoke_t, EventHandler<FlightStick> const& handler) const;
public static event System.EventHandler<FlightStick> FlightStickRemoved;
function onFlightStickRemoved(eventArgs) { /* Your code */ }
Windows.Gaming.Input.FlightStick.addEventListener("flightstickremoved", onFlightStickRemoved);
Windows.Gaming.Input.FlightStick.removeEventListener("flightstickremoved", onFlightStickRemoved);
- or -
Windows.Gaming.Input.FlightStick.onflightstickremoved = onFlightStickRemoved;
Public Shared Custom Event FlightStickRemoved As EventHandler(Of FlightStick)
Event Type
Remarks
The following example stops tracking a flight stick that's been removed.
#include <algorithm>
#include <winrt/Windows.Gaming.Input.h>
using namespace winrt;
using namespace Windows::Gaming::Input;
...
std::vector<FlightStick> m_myFlightSticks;
...
FlightStick::FlightStickRemoved([this](IInspectable const& /* sender */, FlightStick const& args)
{
std::remove(m_myFlightSticks.begin(), m_myFlightSticks.end(), args);
});
FlightStick::FlightStickRemoved +=
ref new EventHandler<FlightStick^>([] (Platform::Object^, FlightStick^ args)
{
unsigned int indexRemoved;
// `myFlightSticks` is a `Vector<FlightStick^>` that contains the flight sticks that your game is tracking.
if (myFlightSticks->IndexOf(args, &indexRemoved))
{
myFlightSticks->RemoveAt(indexRemoved);
}
});