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Xamarin.Essentials: Text-to-Speech

The TextToSpeech class enables an application to utilize the built-in text-to-speech engines to speak back text from the device and also to query available languages that the engine can support.

Get started

To start using this API, read the getting started guide for Xamarin.Essentials to ensure the library is properly installed and set up in your projects.

To access the TextToSpeech functionality the following platform specific setup is required.

If your project's Target Android version is set to Android 11 (R API 30) you must update your Android Manifest with queries that are used with the new package visibility requirements.

Open the AndroidManifest.xml file under the Properties folder and add the following inside of the manifest node:

<queries>
  <intent>
    <action android:name="android.intent.action.TTS_SERVICE" />
  </intent>
</queries>

Using Text-to-Speech

Add a reference to Xamarin.Essentials in your class:

using Xamarin.Essentials;

Text-to-Speech works by calling the SpeakAsync method with text and optional parameters, and returns after the utterance has finished.

public async Task SpeakNowDefaultSettings()
{
    await TextToSpeech.SpeakAsync("Hello World");

    // This method will block until utterance finishes.
}

public void SpeakNowDefaultSettings2()
{
    TextToSpeech.SpeakAsync("Hello World").ContinueWith((t) =>
    {
        // Logic that will run after utterance finishes.

    }, TaskScheduler.FromCurrentSynchronizationContext());
}

This method takes in an optional CancellationToken to stop the utterance once it starts.

CancellationTokenSource cts;
public async Task SpeakNowDefaultSettings()
{
    cts = new CancellationTokenSource();
    await TextToSpeech.SpeakAsync("Hello World", cancelToken: cts.Token);

    // This method will block until utterance finishes.
}

// Cancel speech if a cancellation token exists & hasn't been already requested.
public void CancelSpeech()
{
    if (cts?.IsCancellationRequested ?? true)
        return;

    cts.Cancel();
}

Text-to-Speech will automatically queue speech requests from the same thread.

bool isBusy = false;
public void SpeakMultiple()
{
    isBusy = true;
    Task.Run(async () =>
    {
        await TextToSpeech.SpeakAsync("Hello World 1");
        await TextToSpeech.SpeakAsync("Hello World 2");
        await TextToSpeech.SpeakAsync("Hello World 3");
        isBusy = false;
    });

    // or you can query multiple without a Task:
    Task.WhenAll(
        TextToSpeech.SpeakAsync("Hello World 1"),
        TextToSpeech.SpeakAsync("Hello World 2"),
        TextToSpeech.SpeakAsync("Hello World 3"))
        .ContinueWith((t) => { isBusy = false; }, TaskScheduler.FromCurrentSynchronizationContext());
}

Speech Settings

For more control over how the audio is spoken back with SpeechOptions that allows setting the volume, pitch, and locale.

public async Task SpeakNow()
{
    var settings = new SpeechOptions()
        {
            Volume = .75f,
            Pitch = 1.0f
        };

    await TextToSpeech.SpeakAsync("Hello World", settings);
}

The following are supported values for these parameters:

Parameter Minimum Maximum
Pitch 0 2.0
Volume 0 1.0

Speech Locales

Each platform supports different locales, to speak back text in different languages and accents. Platforms have different codes and ways of specifying the locale, which is why Xamarin.Essentials provides a cross-platform Locale class and a way to query them with GetLocalesAsync.

public async Task SpeakNow()
{
    var locales = await TextToSpeech.GetLocalesAsync();

    // Grab the first locale
    var locale = locales.FirstOrDefault();

    var settings = new SpeechOptions()
        {
            Volume = .75f,
            Pitch = 1.0f,
            Locale = locale
        };

    await TextToSpeech.SpeakAsync("Hello World", settings);
}

Limitations

  • Utterance queue is not guaranteed if called across multiple threads.
  • Background audio playback is not officially supported.

API

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