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IDebugSymbolSearchEvent2

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

This interface is sent by the debug engine (DE) to indicate that the debugging symbols for a module being debugged have been loaded.

Syntax

IDebugSymbolSearchEvent2 : IUnknown

Notes for Implementers

The DE implements this interface to report that a module's symbols have been loaded. The IDebugEvent2 interface must be implemented on the same object as this interface. The SDM uses QueryInterface to access the IDebugEvent2 interface.

Notes for Callers

The DE creates and sends this event object to report that a module's symbols have been loaded. The event is sent by using the IDebugEventCallback2 callback function that is supplied by the SDM when it attached to the program being debugged.

Methods in Vtable Order

The IDebugSymbolSearchEvent2 interface exposes the following method.

Method Description
GetSymbolSearchInfo Retrieves information about the results of a symbol search.

Remarks

This event will be sent even if the symbols failed to load. Calling IDebugSymbolSearchEvent2::GetSymbolSearchInfo allows the handler of this event to determine if the module actually has any symbols.

Visual Studio typically uses this event to update the status of loaded symbols in the Modules window.

Requirements

Header: msdbg.h

Namespace: Microsoft.VisualStudio.Debugger.Interop

Assembly: Microsoft.VisualStudio.Debugger.Interop.dll

See also