IDebugBinder3::GetMemoryContext64
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
Converts either an object location or a 64-bit memory address to a memory context.
Syntax
HRESULT GetMemoryContext64 (
IDebugField* pField,
UINT64 uConstant,
IDebugMemoryContext2** ppMemCxt
);
int GetMemoryContext64 (
IDebugField pField,
ulong uConstant,
out IDebugMemoryContext2 ppMemCxt
);
Parameters
pField
[in] An IDebugField that describes the object to locate. If NULL
, then use dwConstant
instead.
uConstant
[in] A 64-bit memory address, such as 0x50000000.
ppMemCxt
[out] Returns the IDebugMemoryContext2 interface that represents the address of the object, or the address in memory.
Return Value
If successful, returns S_OK
; otherwise, returns an error code.
Example
The following examples creates an object that implements the IDebugBinder3 interface and uses this method to retrieve the memory context.
HRESULT CValueProperty::GetMemoryContext ( IDebugMemoryContext2** out_ppMemoryContext )
{
// precondition
REQUIRE( NULL != out_ppMemoryContext );
if (NULL == out_ppMemoryContext)
return E_POINTER;
*out_ppMemoryContext = NULL;
INVARIANT( this );
if (!this->ClassInvariant())
return E_UNEXPECTED;
if (VT_EMPTY == this->m_VarValue.vt)
{
return E_FAIL;
}
// function body
if (NULL != this->m_pBinder)
{
UINT64 dwOffset = 0;
DEBUG_PROPERTY_INFO dpInfo;
HRESULT HR = this->GetPropertyInfo(DEBUGPROP_INFO_VALUE,
10, // RADIX
DEFAULT_TIMEOUT,
NULL,
0,
&dpInfo);
if (ENSURE( S_OK == HR ))
{
REQUIRE( NULL != dpInfo.bstrValue );
REQUIRE( NULL == dpInfo.bstrName );
REQUIRE( NULL == dpInfo.bstrFullName );
REQUIRE( NULL == dpInfo.bstrType );
REQUIRE( NULL == dpInfo.pProperty );
wchar_t * end;
dwOffset = _wcstoui64(dpInfo.bstrValue, &end, 0); // base 0 to allow 0x if it's ever output
::SysFreeString(dpInfo.bstrValue);
}
if (CComQIPtr<IDebugBinder3> binder3 = this->m_pBinder)
HR = binder3->GetMemoryContext64(NULL, dwOffset, out_ppMemoryContext);
else
HR = this->m_pBinder->GetMemoryContext(NULL, (DWORD)(__int32)dwOffset, out_ppMemoryContext);
if (ENSURE( S_OK == HR ))
{
REQUIRE( NULL != *out_ppMemoryContext );
}
}
// postcondition
INVARIANT( this );
HRESULT HR = E_FAIL;
if (NULL != *out_ppMemoryContext)
{
HR = S_OK;
}
return HR;
}