CONNECTION_PROTOCOL
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
Indicates the protocol being used to communicate between a debug server and the debug package (DE).
Syntax
typedef enum tagCONNECTION_PROTOCOL {
CONNECTION_NONE = 0,
CONNECTION_UNKNOWN = 1,
CONNECTION_LOCAL = 2,
CONNECTION_PIPE = 3,
CONNECTION_TCPIP = 4,
CONNECTION_HTTP = 5,
CONNECTION_OTHER = 6
} CONNECTION_PROTOCOL;
public enum CONNECTION_PROTOCOL {
CONNECTION_NONE = 0,
CONNECTION_UNKNOWN = 1,
CONNECTION_LOCAL = 2,
CONNECTION_PIPE = 3,
CONNECTION_TCPIP = 4,
CONNECTION_HTTP = 5,
CONNECTION_OTHER = 6
};
Fields
CONNECTION_NONE
No connection has been made to a server.
CONNECTION_UNKNOWN
A connection has been made, but it is of an unknown type.
CONNECTION_LOCAL
Connection is to a local server.
CONNECTION_PIPE
Connection is through a named pipe.
CONNECTION_TCPIP
Connection uses TCP/IP.
CONNECTION_HTTP
Connection uses HTTP (through a Web server).
CONNECTION_OTHER
Some other type of connection has been established (this value is not currently used).
Remarks
These values are returned from the GetConnectionProtocol method.
Requirements
Header: msdbg.h
Namespace: Microsoft.VisualStudio.Debugger.Interop
Assembly: Microsoft.VisualStudio.Debugger.Interop.dll