Muokkaa

Jaa


Setup for Interactable type Basic

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Terminology

In this article, "hover" means "when the cursor (PC or Mac) or controller pointer (Quest) is over the object."

Interaction Settings

  • Interaction Range: Furthest distance, in meters, the avatar can be to interact with this object.

  • Aim IK arm on Hover: Whether or not the avatar's arm will reach towards the object while hovering using IK targeting.

  • Hover Hand Pos: The hand pose shape to put the avatar's hand into when hovering over the object.

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    For example, if you choose Pinch, when the avatar reaches for the object, its hand will assume the pinch position.

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    • Constrain IK Spherical: If true, arm IK will be done on a sphere. This will cause the avatar arm to not stick straight out.
  • Hover Hand Pose Size: Size of the hand pose from 0 – 1. Note that this setting is only adjustable for some of the positions listed in the Hover Hand Pos drop-down: Pinch, Cylinder and Ball. For the remaining positions, the setting is set to a default of 0.5 and is grayed out.

Highlight Settings

Highlight Settings

  • Hovered/Selected: Whether or not to highlight the object if it's highlighted or selected.

  • Highlight Mechanism

    • Menu item 1: Shader Properties

      • Highlight Color: The color to set the material's color properties when the object is highlighted.
      • Highlight Transition Duration: The amount of time to fade the highlight in/out when transitioning.
      • Highlight Amount Properties: The material's properties to set the amount of highlight when highlighted. This is a float value.
      • Highlight Color Properties: The material's properties to set the color of highlight when highlighted. This is a color value.
    • Menu item 2: Mesh Outline: Adds an automatic outline of the specified color/width to objects.

      • Highlight Color: The color of the outline.
      • Highlight Transition Duration: The amount of time to fade the outline in/out when transitioning.
      • Highlight Outline Width: How thick (in meters) should the outline be. Overrides the "Extrusion Value" in the Graphics Tools/Standard material.
      • Custom Outline Material: The material used to render the outline.
      • Custom Stencil Write Material: The material used write a value to the stencil buffer
      • Outline Exclusion Mode: Option to filter out renderers you don’t want included in the outline.
    • Menu item 3: Inner Glow: Applies a highlight with a glow effect using the given properties.

      • Highlight Color: The color of the inner glow.
      • Highlight Transition Duration: The amount of time to fade the inner glow in/out when transitioning
      • Custom highlight material: Override option specific to this object to set the material used for the glow. If this isn't set, the default material from the settings asset will be used.
      • Exclusion string: If this is set then any Game Object with a name containing the exclusion string will be excluded from the highlight.

Next steps