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App lifecycle

.NET Multi-platform App UI (.NET MAUI) apps generally have four execution states: not running, running, deactivated, and stopped. .NET MAUI raises cross-platform lifecycle events on the Window class when an app transitions from the not running state to the running state, the running state to the deactivated state, the deactivated state to the stopped state, the stopped state to the running state, and the stopped state to the not running state.

The following diagram shows an overview of the .NET MAUI app lifecycle:

.NET MAUI app lifecycle

In the diagram, the gray oval indicates that the app isn't loaded into memory. The light blue ovals indicate that the app is in memory. Text on arcs indicates events that are raised by .NET MAUI, that provide notifications to the running app.

The execution state of an app depends on the app's history. For example, when an app is installed for the first time, or a device is started, the app can be considered to be not running. When the app is started, the Created and Activated events are raised and the app is running. If a different app window gains focus, the Deactivated event is raised and the app is deactivated. If the user switches to a different app or returns to the device's Home screen, so that the app window is no longer visible, the Deactivated and Stopped events are raised and the app is stopped. If the user returns to the app, the Resuming event is raised and app is running. Alternatively, an app might be terminated by a user while it's running. In this situation the app is deactivated then stopped, the Destroying event is raised, and the app is not running. Similarly, a device might terminate an app while it's stopped, due to resource restrictions, and the Destroying event is raised and the app is not running.

In addition, .NET MAUI enables apps to be notified when platform lifecycle events are raised. For more information, see Platform lifecycle events.

Cross-platform lifecycle events

The Window class defines the following cross-platform lifecycle events:

Event Description Action to take
Created This event is raised after the native window has been created. At this point the cross-platform window will have a native window handler, but the window might not be visible yet.
Activated This event is raised when the window has been activated, and is, or will become, the focused window.
Deactivated This event is raised when the window is no longer the focused window. However, the window might still be visible.
Stopped This event is raised when the window is no longer visible. There's no guarantee that an app will resume from this state, because it may be terminated by the operating system. Disconnect from any long running processes, or cancel any pending requests that might consume device resources.
Resumed This event is raised when an app resumes after being stopped. This event won't be raised the first time your app launches, and can only be raised if the Stopped event has previously been raised. Subscribe to any required events, and refresh any content that's on the visible page.
Destroying This event is raised when the native window is being destroyed and deallocated. The same cross-platform window might be used against a new native window when the app is reopened. Remove any event subscriptions that you've attached to the native window.

These cross-platform events map to different platform events, and the following table shows this mapping:

Event Android iOS Windows
Created OnPostCreate FinishedLaunching Created
Activated OnResume OnActivated Activated (CodeActivated and PointerActivated)
Deactivated OnPause OnResignActivation Activated (Deactivated)
Stopped OnStop DidEnterBackground VisibilityChanged
Resumed OnRestart WillEnterForeground Resumed
Destroying OnDestroy WillTerminate Closed

In addition, the Window class also defines a Backgrounding event that's raised on iOS and Mac Catalyst when the Window is closed or enters a background state. A BackgroundingEventArgs object accompanies this event, and any string state should be persisted to the State property of the BackgroundingEventArgs object, which the OS will preserve until it's time to resume the window. When the window is resumed the state is provided by the IActivationState argument to the CreateWindow override.

In addition to these events, the Window class also has the following overridable lifecycle methods:

  • OnCreated, which is invoked when the Created event is raised.
  • OnActivated, which is invoked when the Activated event is raised.
  • OnDeactivated, which is invoked when the Deactivated event is raised.
  • OnStopped, which is invoked when the Stopped event is raised.
  • OnResumed, which is invoked when the Resumed event is raised.
  • OnDestroying, which is invoked when the Destroying event is raised.
  • OnBackgrounding, which is invoked when the Backgrounding event is raised.

To subscribe to the Window lifecycle events, override the CreateWindow method in your App class to create a Window instance on which you can subscribe to events:

namespace MyMauiApp
{
    public partial class App : Application
    {
        public App()
        {
            InitializeComponent();

            MainPage = new MainPage();
        }

        protected override Window CreateWindow(IActivationState? activationState)
        {
            Window window = new Window(new AppShell());

            window.Created += (s, e) =>
            {
                // Custom logic
            };

            return window;
        }
    }
}
namespace MyMauiApp
{
    public partial class App : Application
    {
        public App()
        {
            InitializeComponent();
        }

        protected override Window CreateWindow(IActivationState activationState)
        {
            Window window = base.CreateWindow(activationState);

            window.Created += (s, e) =>
            {
                // Custom logic
            };

            return window;
        }
    }
}

Alternatively, to consume the lifecycle overrides, create a class that derives from the Window class

namespace MyMauiApp
{
    public class MyWindow : Window
    {
        public MyWindow() : base()
        {
        }

        public MyWindow(Page page) : base(page)
        {
        }

        protected override void OnCreated()
        {
            // Register services
        }
    }
}

The Window-derived class can then be consumed by overriding the CreateWindow method in your App class to return a MyWindow instance.

Warning

An InvalidOperationException will be thrown if the App.MainPage property is set and the CreateWindow method creates a Window object using the override that accepts a Page argument.

Platform lifecycle events

.NET MAUI defines delegates that are invoked in response to platform lifecycle events being raised. Handlers can be specified for these delegates, using named methods or anonymous functions, which are executed when the delegate is invoked. This mechanism enables apps to be notified when common platform lifecycle events are raised.

Important

The ConfigureLifecycleEvents method is in the Microsoft.Maui.LifecycleEvents namespace.

Android

The following table lists the .NET MAUI delegates that are invoked in response to Android lifecycle events being raised:

Delegate Arguments Description Comments
OnActivityResult Android.App.Activity, int, Android.App.Result, Android.Content.Intent? Invoked when an activity you launched exits.
OnApplicationConfigurationChanged Android.App.Application, Android.Content.Res.Configuration Invoked when the device configuration changes while your component is running.
OnApplicationCreate Android.App.Application Invoked when the app has started, before an activity, service, or receiver objects (excluding content providers) have been created.
OnApplicationCreating Android.App.Application Invoked when the app is starting, before an activity, service, or receiver objects (excluding content providers) have been created.
OnApplicationLowMemory Android.App.Application Invoked when the system is running low on memory, and actively running processes should trim their memory usage.
OnApplicationTrimMemory Android.App.Application, Android.Content.TrimMemory Invoked when the operating system has determined that it's a good time for a process to trim unneeded memory from its process.
OnBackPressed Android.App.Activity Invoked when the activity has detected a press of the back key.
OnConfigurationChanged Android.App.Activity, Android.Content.Res.Configuration Invoked when the device configuration changes while your activity is running.
OnCreate Android.App.Activity, Android.OS.Bundle? Raised when the activity is created.
OnDestroy Android.App.Activity Invoked when the activity is finishing, or because the system is temporarily destroying the activity instance to save space. Always call the super class's implementation.
OnNewIntent Android.App.Activity, Android.Content.Intent? Invoked when the activity is relaunched while at the top of the activity stack instead of a new instance of the activity being started.
OnPause Android.App.Activity Invoked when an activity is going into the background, but has not yet been killed. Always call the super class's implementation.
OnPostCreate Android.App.Activity, Android.OS.Bundle? Invoked when activity startup is complete, after OnStart and OnRestoreInstanceState have been called. Always call the super class's implementation. This is a system-only event that generally shouldn't be used by apps.
OnPostResume Android.App.Activity Invoked when activity resume is complete, after OnResume has been called. Always call the super class's implementation. This is a system-only event that generally shouldn't be used by apps.
OnRequestPermissionsResult Android.App.Activity, int, string[], Android.Content.PM.Permission[] Invoked as a callback for the result from requesting permissions.
OnRestart Android.App.Activity Invoked after OnStop when the current activity is being redisplayed to the user (the user has navigated back to it). Always call the super class's implementation.
OnRestoreInstanceState Android.App.Activity, Android.OS.Bundle Invoked after OnStart when the activity is being reinitialized from a previously saved state.
OnResume Android.App.Activity Invoked after OnRestoreInstanceState, OnRestart, or OnPause, to indicate that the activity is active and is ready to receive input.
OnSaveInstanceState Android.App.Activity, Android.OS.Bundle Invoked to retrieve per-instance state from an activity being killed so that the state can be restored in OnCreate or OnRestoreInstanceState.
OnStart Android.App.Activity Invoked after OnCreate or OnRestart when the activity has been stopped, but is now being displayed to the user. Always call the super class's implementation.
OnStop Android.App.Activity Invoked when the activity is no longer visible to the user. Always call the super class's implementation.

Important

Each delegate has a corresponding identically named extension method, that can be called to register a handler for the delegate.

To respond to an Android lifecycle delegate being invoked, call the ConfigureLifecycleEvents method on the MauiAppBuilder object in the CreateMauiapp method of your MauiProgram class. Then, on the ILifecycleBuilder object, call the AddAndroid method and specify the Action that registers handlers for the required delegates:

using Microsoft.Maui.LifecycleEvents;

namespace PlatformLifecycleDemo
{
    public static class MauiProgram
    {
        public static MauiApp CreateMauiApp()
        {
            var builder = MauiApp.CreateBuilder();
            builder
                .UseMauiApp<App>()
                .ConfigureLifecycleEvents(events =>
                {
#if ANDROID
                    events.AddAndroid(android => android
                        .OnActivityResult((activity, requestCode, resultCode, data) => LogEvent(nameof(AndroidLifecycle.OnActivityResult), requestCode.ToString()))
                        .OnStart((activity) => LogEvent(nameof(AndroidLifecycle.OnStart)))
                        .OnCreate((activity, bundle) => LogEvent(nameof(AndroidLifecycle.OnCreate)))
                        .OnBackPressed((activity) => LogEvent(nameof(AndroidLifecycle.OnBackPressed)) && false)
                        .OnStop((activity) => LogEvent(nameof(AndroidLifecycle.OnStop))));
#endif
                    static bool LogEvent(string eventName, string type = null)
                    {
                        System.Diagnostics.Debug.WriteLine($"Lifecycle event: {eventName}{(type == null ? string.Empty : $" ({type})")}");
                        return true;
                    }
                });

            return builder.Build();
        }
    }
}

For more information about the Android app lifecycle, see Understand the Activity Lifecycle on developer.android.com.

iOS and Mac Catalyst

The following table lists the .NET MAUI delegates that are invoked in response to iOS and Mac Catalyst lifecycle events being raised:

Delegate Arguments Description
ApplicationSignificantTimeChange UIKit.UIApplication Invoked when a significant time change occurs, such as midnight, carrier-changed time, or the start or stop of daylight savings.
ContinueUserActivity UIKit.UIApplication, Foundation.NSUserActivity, UIKit.UIApplicationRestorationHandler Invoked when the app receives data associated with a user activity, such as transferring an activity from a different device using Handoff.
DidEnterBackground UIKit.UIApplication Invoked when the app has entered the background.
FinishedLaunching UIKit.UIApplication, Foundation.NSDictionary Invoked when the app has launched.
OnActivated UIKit.UIApplication Invoked when the app is launched and every time the app returns to the foreground.
OnResignActivation UIKit.UIApplication Invoked when the app is about to enter the background, be suspended, or when the user receives an interruption such as a phone call or text.
OpenUrl UIKit.UIApplication, Foundation.NSDictionary Invoked when the app should open a specified URL.
PerformActionForShortcutItem UIKit.UIApplication, UIKit.UIApplicationShortcutItem, UIKit.UIOperationHandler Invoked when a Home screen quick action is initiated.
PerformFetch UIKit.UIApplication, Action<UIBackgroundFetchResult> Invoked to tell the app that it can begin a fetch operation if it has data to download.
SceneContinueUserActivity UIKit.UIScene, Foundation.NSUserActivity Invoked to handle the specified Handoff-related activity.
SceneDidDisconnect UIKit.UIScene Invoked when a scene is removed from the app.
SceneDidEnterBackground UIKit.UIScene Invoked when a scene is running in the background and isn't onscreen.
SceneDidFailToContinueUserActivity UIKit.UIScene, string, Foundation.NSError Invoked to inform the user that the activity couldn't be completed.
SceneDidUpdateUserActivity UIKit.UIScene, Foundation.NSUserActivity Invoked when the specified activity is updated.
SceneOnActivated UIKit.UIScene Invoked when the scene becomes active and able to respond to user events.
SceneOnResignActivation UIKit.UIScene Invoked when the scene is about to resign the active state and stop responding to user events.
SceneOpenUrl UIKit.UIScene, Foundation.NSSet<UIKit.UIOpenUrlContext> Invoked when a scene asks to open one or more URLs.
SceneRestoreInteractionState UIKit.UIScene, Foundation.NSUserActivity Invoked to restore the activity state.
SceneWillConnect UIKit.UIScene, UIKit.UISceneSession, UIKit.UISceneConnectionOptions Invoked when a scene is added to the app.
SceneWillContinueUserActivity UIKit.UIScene, string Invoked to prepare to receive Handoff-related data.
SceneWillEnterForeground UIKit.UIScene Invoked when a scene is about to run in the foreground and become visible to the user.
WillEnterForeground UIKit.UIApplication Invoked if the app will be returning from a backgrounded state.
WillFinishLaunching UIKit.UIApplication, Foundation.NSDictionary Invoked when app launching has begun, but state restoration has not yet occurred.
WillTerminate UIKit.UIApplication Invoked if the app is being terminated due to memory constraints, or directly by the user.
WindowSceneDidUpdateCoordinateSpace UIKit.UIWindowScene, UIKit.IUICoordinateSpace, UIKit.UIInterfaceOrientation, UIKit.UITraitCollection Invoked when the size, orientation, or traits of a scene change.

Important

Each delegate, with the exception of PerformFetch, has a corresponding identically named extension method that can be called to register a handler for the delegate.

To respond to an iOS and Mac Catalyst lifecycle delegate being invoked, call the ConfigureLifecycleEvents method on the MauiAppBuilder object in the CreateMauiapp method of your MauiProgram class. Then, on the ILifecycleBuilder object, call the AddiOS method and specify the Action that registers handlers for the required delegates:

using Microsoft.Maui.LifecycleEvents;

namespace PlatformLifecycleDemo
{
    public static class MauiProgram
    {
        public static MauiApp CreateMauiApp()
        {
            var builder = MauiApp.CreateBuilder();
            builder
                .UseMauiApp<App>()
                .ConfigureLifecycleEvents(events =>
                {
#if IOS || MACCATALYST
                    events.AddiOS(ios => ios
                        .OnActivated((app) => LogEvent(nameof(iOSLifecycle.OnActivated)))
                        .OnResignActivation((app) => LogEvent(nameof(iOSLifecycle.OnResignActivation)))
                        .DidEnterBackground((app) => LogEvent(nameof(iOSLifecycle.DidEnterBackground)))
                        .WillTerminate((app) => LogEvent(nameof(iOSLifecycle.WillTerminate))));
#endif
                    static bool LogEvent(string eventName, string type = null)
                    {
                        System.Diagnostics.Debug.WriteLine($"Lifecycle event: {eventName}{(type == null ? string.Empty : $" ({type})")}");
                        return true;
                    }
                });

            return builder.Build();
        }
    }
}

For more information about the iOS app lifecycle, see Managing Your App's Life Cycle on developer.apple.com.

Windows

The following table lists the .NET MAUI delegates that are invoked in response to Windows lifecycle events being raised:

Delegate Arguments Description
OnActivated Microsoft.UI.Xaml.Window, Microsoft.UI.Xaml.WindowActivatedEventArgs Invoked when the platform Activated event is raised, if the app isn't resuming.
OnClosed Microsoft.UI.Xaml.Window, Microsoft.UI.Xaml.WindowEventArgs Invoked when the platform Closed event is raised.
OnLaunched Microsoft.UI.Xaml.Window, Microsoft.UI.Xaml.LaunchActivatedEventArgs Invoked by .NET MAUI's Application.OnLaunched override once the native window has been created and activated.
OnLaunching Microsoft.UI.Xaml.Window, Microsoft.UI.Xaml.LaunchActivatedEventArgs Invoked by .NET MAUI's Application.OnLaunched override before the native window has been created and activated.
OnPlatformMessage Microsoft.UI.Xaml.Window, WindowsPlatformMessageEventArgs Invoked when .NET MAUI receives specific native Windows messages.
OnPlatformWindowSubclassed Microsoft.UI.Xaml.Window, WindowsPlatformWindowSubclassedEventArgs Invoked by .NET MAUI when the Win32 window is subclassed.
OnResumed Microsoft.UI.Xaml.Window Invoked when the platform Activated event is raised, if the app is resuming.
OnVisibilityChanged Microsoft.UI.Xaml.Window, Microsoft.UI.Xaml.WindowVisibilityChangedEventArgs Invoked when the platform VisibilityChanged event is raised.
OnWindowCreated Microsoft.UI.Xaml.Window Invoked when the native window is created for the cross-platform Window.

.NET MAUI exposes specific native Windows messages as a lifecycle event with the OnPlatformMessage delegate. The WindowsPlatformMessageEventArgs object that accompanies this delegate includes a MessageId property, of type uint. The value of this property can be examined to determine which message has been passed to your app window. For more information about windows messages, see Windows Messages (Get Started with Win32 and C++). For a list of window message constants, see Window notifications.

Important

Each delegate has a corresponding identically named extension method, that can be called to register a handler for the delegate.

To respond to a Windows lifecycle delegate being invoked, call the ConfigureLifecycleEvents method on the MauiAppBuilder object in the CreateMauiApp method of your MauiProgram class. Then, on the ILifecycleBuilder object, call the AddWindows method and specify the Action that registers handlers for the required delegates:

using Microsoft.Maui.LifecycleEvents;

namespace PlatformLifecycleDemo
{
    public static class MauiProgram
    {
        public static MauiApp CreateMauiApp()
        {
            var builder = MauiApp.CreateBuilder();
            builder
                .UseMauiApp<App>()
                .ConfigureLifecycleEvents(events =>
                {
#if WINDOWS
                    events.AddWindows(windows => windows
                           .OnActivated((window, args) => LogEvent(nameof(WindowsLifecycle.OnActivated)))
                           .OnClosed((window, args) => LogEvent(nameof(WindowsLifecycle.OnClosed)))
                           .OnLaunched((window, args) => LogEvent(nameof(WindowsLifecycle.OnLaunched)))
                           .OnLaunching((window, args) => LogEvent(nameof(WindowsLifecycle.OnLaunching)))
                           .OnVisibilityChanged((window, args) => LogEvent(nameof(WindowsLifecycle.OnVisibilityChanged)))
                           .OnPlatformMessage((window, args) =>
                           {
                               if (args.MessageId == Convert.ToUInt32("031A", 16))
                               {
                                   // System theme has changed
                               }
                           }));
#endif
                    static bool LogEvent(string eventName, string type = null)
                    {
                        System.Diagnostics.Debug.WriteLine($"Lifecycle event: {eventName}{(type == null ? string.Empty : $" ({type})")}");
                        return true;
                    }
                });

            return builder.Build();
        }
    }
}

Retrieve the Window object

Platform code can retrieve the app's Window object from platform lifecycle events, with the GetWindow extension method:

using Microsoft.Maui.LifecycleEvents;

namespace PlatformLifecycleDemo
{
    public static class MauiProgram
    {
        public static MauiApp CreateMauiApp()
        {
            var builder = MauiApp.CreateBuilder();
            builder
                .UseMauiApp<App>()
                .ConfigureLifecycleEvents(events =>
                {
#if WINDOWS
                    events.AddWindows(windows => windows
                            .OnClosed((window, args) =>
                            {
                                IWindow appWindow = window.GetWindow();
                            }));
#endif
                });

            return builder.Build();
        }
    }
}

Custom lifecycle events

While .NET MAUI defines delegates that are invoked in response to platform lifecycle events being raised, it only exposes a common set of platform lifecycle events. However, it also includes a mechanism, typically for library authors, that enables apps to be notified when additional platform lifecycle events are raised. The process for accomplishing this is as follows:

  • Register an event handler for a platform lifecycle event that isn't exposed by .NET MAUI.
  • In the event handler for the platform lifecycle event, retrieve the ILifecycleEventService instance and call its InvokeEvents method, specifying the platform event name as its argument.

Then, apps that want to receive notification of the platform lifecycle event should modify the CreateMauiApp method of their MauiProgram class to call the ConfigureLifecycleEvents method on the MauiAppBuilder object. Then, on the ILifecycleBuilder object, call the AddEvent method and specify the platform event name and the Action that will be invoked when the platform event is raised.

Example

The WinUI 3 Window.SizeChanged event occurs when the native app window has first rendered, or has changed its rendering size. .NET MAUI doesn't expose this platform event as a lifecycle event. However, apps can receive notification when this platform event is raised by using the following approach:

  • Register an event handler for the Window.SizeChanged platform lifecycle event:

    using Microsoft.Maui.LifecycleEvents;
    ...
    
    public static MauiApp CreateMauiApp()
    {
          var builder = MauiApp.CreateBuilder();
          builder
                .UseMauiApp<App>()
                .ConfigureLifecycleEvents(events =>
                {
    #if WINDOWS
                      events.AddWindows(windows => windows
                             .OnWindowCreated(window =>
                             {
                                    window.SizeChanged += OnSizeChanged;
                             }));
    #endif
                });
    
          return builder.Build();
    }    
    
  • In the event handler for the platform lifecycle event, retrieve the ILifecycleEventService instance and call its InvokeEvents method, specifying the platform event name as its argument:

    using Microsoft.Maui.LifecycleEvents;
    ...
    
    #if WINDOWS
            static void OnSizeChanged(object sender, Microsoft.UI.Xaml.WindowSizeChangedEventArgs args)
            {
                ILifecycleEventService service = MauiWinUIApplication.Current.Services.GetRequiredService<ILifecycleEventService>();
                service.InvokeEvents(nameof(Microsoft.UI.Xaml.Window.SizeChanged));
            }
    #endif
    

    The MauiWinUIApplication type on Windows can be used to access the native app instance via its Current property. The MauiApplication type on Android can be used to access the native app instance. Similarly, the MauiUIApplicationDelegate type on iOS can be used to access the native app instance.

    Warning

    Invoking an unregistered event, with the InvokeEvents method, doesn't throw an exception.

  • In the CreateMauiApp method of your MauiProgram class, call the ConfigureLifecycleEvents method on the MauiAppBuilder object. Then, on the ILifecycleBuilder object, call the AddEvent method and specify the platform event name and the Action that will be invoked when the platform event is raised:

    using Microsoft.Maui.LifecycleEvents;
    
    namespace PlatformLifecycleDemo
    {
        public static class MauiProgram
        {
            public static MauiApp CreateMauiApp()
            {
                var builder = MauiApp.CreateBuilder();
                builder
                    .UseMauiApp<App>()
                    .ConfigureLifecycleEvents(events =>
                    {
    #if WINDOWS
                        events.AddWindows(windows => windows
                               .OnWindowCreated(window =>
                               {
                                      window.SizeChanged += OnSizeChanged;
                               }));
    
                        events.AddEvent(nameof(Microsoft.UI.Xaml.Window.SizeChanged), () => LogEvent("Window SizeChanged"));
    #endif
                        static bool LogEvent(string eventName, string type = null)
                        {
                            System.Diagnostics.Debug.WriteLine($"Lifecycle event: {eventName}{(type == null ? string.Empty : $" ({type})")}");
                            return true;
                        }
                    });
    
                return builder.Build();
            }
        }
    }
    

The overall effect is that when a user changes the app window size on Windows, the action specified in the AddEvent method is executed.

Note

The AddEvent method also has an overload that enables a delegate to be specified.