IChannel.Parse(String, String) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Returns the object URI as an out parameter, and the URI of the current channel as the return value.
public:
System::String ^ Parse(System::String ^ url, [Runtime::InteropServices::Out] System::String ^ % objectURI);
public string Parse (string url, out string objectURI);
[System.Security.SecurityCritical]
public string Parse (string url, out string objectURI);
abstract member Parse : string * string -> string
[<System.Security.SecurityCritical>]
abstract member Parse : string * string -> string
Public Function Parse (url As String, ByRef objectURI As String) As String
Parameters
- url
- String
The URL of the object.
- objectURI
- String
When this method returns, contains a String that holds the object URI. This parameter is passed uninitialized.
Returns
The URI of the current channel, or null
if the URI does not belong to this channel.
- Attributes
Exceptions
The immediate caller does not have infrastructure permission.
Examples
// Creating the 'IDictionary' to set the server object properties.
IDictionary^ myDictionary = gcnew Hashtable;
myDictionary[ "name" ] = "HttpClientChannel";
myDictionary[ "priority" ] = 2;
// Set the properties along with the constructor.
HttpClientChannel^ myHttpClientChannel = gcnew HttpClientChannel( myDictionary,gcnew BinaryClientFormatterSinkProvider );
// Register the server channel.
ChannelServices::RegisterChannel( myHttpClientChannel );
MyHelloServer ^ myHelloServer1 = dynamic_cast<MyHelloServer^>(Activator::GetObject( MyHelloServer::typeid, "http://localhost:8085/SayHello" ));
if ( myHelloServer1 == nullptr )
System::Console::WriteLine( "Could not locate server" );
else
{
Console::WriteLine( myHelloServer1->myHelloMethod( "Client" ) );
// Get the name of the channel.
Console::WriteLine( "Channel Name :{0}", myHttpClientChannel->ChannelName );
// Get the channel priority.
Console::WriteLine( "ChannelPriority :{0}", myHttpClientChannel->ChannelPriority );
String^ myString;
String^ myObjectURI1;
Console::WriteLine( "Parse :{0}{1}", myHttpClientChannel->Parse( "http://localhost:8085/SayHello", myString ), myString );
// Get the key count.
System::Console::WriteLine( "Keys->Count : {0}", myHttpClientChannel->Keys->Count );
// Get the channel message sink that delivers message to the specified url.
IMessageSink^ myIMessageSink = myHttpClientChannel->CreateMessageSink( "http://localhost:8085/NewEndPoint", nullptr, myObjectURI1 );
Console::WriteLine( "The channel message sink that delivers the messages to the URL is : {0}", myIMessageSink );
Console::WriteLine( "URI of the new channel message sink is: {0}", myObjectURI1 );
}
// Creating the 'IDictionary' to set the server object properties.
IDictionary myDictionary = new Hashtable();
myDictionary["name"]="HttpClientChannel";
myDictionary["priority"]=2;
// Set the properties along with the constructor.
HttpClientChannel myHttpClientChannel =
new HttpClientChannel(myDictionary,new BinaryClientFormatterSinkProvider());
// Register the server channel.
ChannelServices.RegisterChannel(myHttpClientChannel);
MyHelloServer myHelloServer1 = (MyHelloServer)Activator.GetObject(
typeof(MyHelloServer), "http://localhost:8085/SayHello");
if (myHelloServer1 == null)
{
System.Console.WriteLine("Could not locate server");
}
else
{
Console.WriteLine(myHelloServer1.myHelloMethod("Client"));
// Get the name of the channel.
Console.WriteLine("Channel Name :"+myHttpClientChannel.ChannelName);
// Get the channel priority.
Console.WriteLine("ChannelPriority :"+myHttpClientChannel.ChannelPriority.ToString());
string myString,myObjectURI1;
Console.WriteLine("Parse :" +
myHttpClientChannel.Parse("http://localhost:8085/SayHello",out myString)+myString);
// Get the key count.
System.Console.WriteLine("Keys.Count : " + myHttpClientChannel.Keys.Count);
// Get the channel message sink that delivers message to the specified url.
IMessageSink myIMessageSink =
myHttpClientChannel.CreateMessageSink("http://localhost:8085/NewEndPoint",
null,out myObjectURI1);
Console.WriteLine("The channel message sink that delivers the messages to the URL is : "
+myIMessageSink.ToString());
Console.WriteLine("URI of the new channel message sink is: " +myObjectURI1);
}
' Creating the 'IDictionary' to set the server object properties.
Dim myDictionary As New Hashtable()
myDictionary("name") = "HttpClientChannel"
myDictionary("priority") = 2
' Set the properties along with the constructor.
Dim myHttpClientChannel As New _
HttpClientChannel( myDictionary, New BinaryClientFormatterSinkProvider)
' Register the server channel.
ChannelServices.RegisterChannel(myHttpClientChannel)
Dim myHelloServer1 As MyHelloServer = CType(Activator.GetObject(GetType(MyHelloServer), _
"http://localhost:8085/SayHello"), MyHelloServer)
If myHelloServer1 Is Nothing Then
System.Console.WriteLine("Could not locate server")
Else
Console.WriteLine(myHelloServer1.myHelloMethod("Client"))
' Get the name of the channel.
Console.WriteLine("Channel Name :" + myHttpClientChannel.ChannelName)
' Get the channel priority.
Console.WriteLine("ChannelPriority :" + myHttpClientChannel.ChannelPriority.ToString())
Dim myString, myObjectURI1 As String
Console.WriteLine("Parse :" + _
myHttpClientChannel.Parse("http://localhost:8085/SayHello", myString) + myString)
' Get the key count.
System.Console.WriteLine("Keys.Count : " + myHttpClientChannel.Keys.Count.ToString())
' Get the channel message sink that delivers message to the specified url.
Dim myIMessageSink As IMessageSink =myHttpClientChannel.CreateMessageSink( _
"http://localhost:8085/NewEndPoint", Nothing, myObjectURI1)
Console.WriteLine("The channel message sink that delivers the messages to the URL is :" + _
CType(myIMessageSink, Object).ToString)
Console.WriteLine("URI of the new channel message sink is: " + myObjectURI1)
End If
Applies to
See also
Tee yhteistyötä kanssamme GitHubissa
Tämän sisällön lähde on GitHubissa, jossa voit myös luoda ja tarkastella ongelmia ja pull-pyyntöjä. Katso lisätietoja osallistujan oppaasta.