Matrix4x4.CreateShadow(Vector3, Plane) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.
public:
static System::Numerics::Matrix4x4 CreateShadow(System::Numerics::Vector3 lightDirection, System::Numerics::Plane plane);
public static System.Numerics.Matrix4x4 CreateShadow (System.Numerics.Vector3 lightDirection, System.Numerics.Plane plane);
static member CreateShadow : System.Numerics.Vector3 * System.Numerics.Plane -> System.Numerics.Matrix4x4
Public Shared Function CreateShadow (lightDirection As Vector3, plane As Plane) As Matrix4x4
Parameters
- lightDirection
- Vector3
The direction from which the light that will cast the shadow is coming.
- plane
- Plane
The plane onto which the new matrix should flatten geometry so as to cast a shadow.
Returns
A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.
Applies to
Tee yhteistyötä kanssamme GitHubissa
Tämän sisällön lähde on GitHubissa, jossa voit myös luoda ja tarkastella ongelmia ja pull-pyyntöjä. Katso lisätietoja osallistujan oppaasta.