Alignment
One of the low-level features of C++ is the ability to specify the precise alignment of objects in memory to take maximum advantage of a specific hardware architecture. By default, the compiler aligns class and struct members on their size value: bool
and char
on 1-byte boundaries, short
on 2-byte boundaries, int
, long
, and float
on 4-byte boundaries, and long long
, double
, and long double
on 8-byte boundaries.
In most scenarios, you never have to be concerned with alignment because the default alignment is already optimal. In some cases, however, you can achieve significant performance improvements, or memory savings, by specifying a custom alignment for your data structures. Before Visual Studio 2015 you could use the Microsoft-specific keywords __alignof
and __declspec(align)
to specify an alignment greater than the default. Starting in Visual Studio 2015 you should use the C++11 standard keywords alignof
and alignas
for maximum code portability. The new keywords behave in the same way under the hood as the Microsoft-specific extensions. The documentation for those extensions also applies to the new keywords. For more information, see alignof
Operator, alignas
Specifier and align. The C++ standard doesn't specify packing behavior for alignment on boundaries smaller than the compiler default for the target platform, so you still need to use the Microsoft #pragma pack
in that case.
Use the aligned_storage class for memory allocation of data structures with custom alignments. The aligned_union class is for specifying alignment for unions with nontrivial constructors or destructors.
Alignment and memory addresses
Alignment is a property of a memory address, expressed as the numeric address modulo a power of 2. For example, the address 0x0001103F modulo 4 is 3. That address is said to be aligned to 4n+3, where 4 indicates the chosen power of 2. The alignment of an address depends on the chosen power of 2. The same address modulo 8 is 7. An address is said to be aligned to X if its alignment is Xn+0.
CPUs execute instructions that operate on data stored in memory. The data are identified by their addresses in memory. A single datum also has a size. We call a datum naturally aligned if its address is aligned to its size. It's called misaligned otherwise. For example, an 8-byte floating-point datum is naturally aligned if the address used to identify it has an 8-byte alignment.
Compiler handling of data alignment
Compilers attempt to make data allocations in a way that prevents data misalignment.
For simple data types, the compiler assigns addresses that are multiples of the size in bytes of the data type. For example, the compiler assigns addresses to variables of type long
that are multiples of 4, setting the bottom 2 bits of the address to zero.
The compiler also pads structures in a way that naturally aligns each element of the structure. Consider the structure struct x_
in the following code example:
struct x_
{
char a; // 1 byte
int b; // 4 bytes
short c; // 2 bytes
char d; // 1 byte
} bar[3];
The compiler pads this structure to enforce alignment naturally.
The following code example shows how the compiler places the padded structure in memory:
// Shows the actual memory layout
struct x_
{
char a; // 1 byte
char _pad0[3]; // padding to put 'b' on 4-byte boundary
int b; // 4 bytes
short c; // 2 bytes
char d; // 1 byte
char _pad1[1]; // padding to make sizeof(x_) multiple of 4
} bar[3];
Both declarations return sizeof(struct x_)
as 12 bytes.
The second declaration includes two padding elements:
char _pad0[3]
to align theint b
member on a 4-byte boundary.char _pad1[1]
to align the array elements of the structurestruct _x bar[3];
on a 4-byte boundary.
The padding aligns the elements of bar[3]
in a way that allows natural access.
The following code example shows the bar[3]
array layout:
adr offset element
------ -------
0x0000 char a; // bar[0]
0x0001 char pad0[3];
0x0004 int b;
0x0008 short c;
0x000a char d;
0x000b char _pad1[1];
0x000c char a; // bar[1]
0x000d char _pad0[3];
0x0010 int b;
0x0014 short c;
0x0016 char d;
0x0017 char _pad1[1];
0x0018 char a; // bar[2]
0x0019 char _pad0[3];
0x001c int b;
0x0020 short c;
0x0022 char d;
0x0023 char _pad1[1];
alignof
and alignas
The alignas
specifier is a portable, C++ standard way to specify custom alignment of variables and user defined types. The alignof
operator is likewise a standard, portable way to obtain the alignment of a specified type or variable.
Example
You can use alignas
on a class, struct or union, or on individual members. When multiple alignas
specifiers are encountered, the compiler chooses the one with the largest value.
// alignas_alignof.cpp
// compile with: cl /EHsc alignas_alignof.cpp
#include <iostream>
struct alignas(16) Bar
{
int i; // 4 bytes
int n; // 4 bytes
alignas(4) char arr[3];
short s; // 2 bytes
};
int main()
{
std::cout << alignof(Bar) << std::endl; // output: 16
}