The Four Circles of XP (Extreme Programming)
Note: This article is updated at 4 Circles of Extreme Programming.
When I first learned eXtreme Programming (XP), my mentors introduced it using four circles. I really liked how the four circles made it easy to remember the XP practices, and I liked how it made them easier to remember. This post is a walkthrough of the four circles of XP.
The Four Circles of XP
The four circles of XP:
- Coding Circle
- Team Circle
- Process Circle
- Product Circle
The four circles group the XP practices in a simple way:
- Coding Circle - Pair Programming, Refactoring, Testing
- Team Circle - Coding Standards, Collective Ownership, Continuous Integration
- Process Circle - 40-hour Week, Metaphor, Simple Design, Short Releases
- Product Circle - On-site Customer, Planning Game
For an explanation of the XP practices see XP Practices (Wikipedia).
The Four Circles of XP at a Glance
Here is a view of the XP practices at a glance:
The Coding Circle
The Coding Circle includes Pair-Programming, Refactoring, and Testing. Here is a view of the Coding Circle highlighted:
The Team Circle
The Team Circle includes Coding Standards, Collective Ownership, and Continuous Integration. Here is a view of the Team Circle highlighted:
The Process Circle
The Process Circle includes 40-Hour Week, Metaphor, Short Releases, and Simple Design. Here is a view of the Process Circle highlighted:
The Product Circle
The Product Circle includes Planning and On-Site Customer. Here is a view of the Product Circle highlighted: