Método ID3D11InfoQueue::AddRetrievalFilterEntries (d3d11sdklayers.h)
Agregue filtros de almacenamiento a la parte superior de la pila de filtros de recuperación.
Sintaxis
HRESULT AddRetrievalFilterEntries(
[in] D3D11_INFO_QUEUE_FILTER *pFilter
);
Parámetros
[in] pFilter
Tipo: D3D11_INFO_QUEUE_FILTER*
Matriz de filtros de recuperación (consulte D3D11_INFO_QUEUE_FILTER).
Valor devuelto
Tipo: HRESULT
Este método devuelve uno de los siguientes códigos de retorno de Direct3D 11.
Comentarios
En el ejemplo de código siguiente se muestra cómo usar ID3D11InfoQueue::AddRetrievalFilterEntries:
D3D11_MESSAGE_CATEGORY cats[] = { ..., ..., ... };
D3D11_MESSAGE_SEVERITY sevs[] = { ..., ..., ... };
UINT ids[] = { ..., ..., ... };
D3D11_INFO_QUEUE_FILTER filter;
memset( &filter, 0, sizeof(filter) );
// To set the type of messages to allow,
// set filter.AllowList as follows:
filter.AllowList.NumCategories = sizeof(cats / sizeof(D3D11_MESSAGE_CATEGORY));
filter.AllowList.pCategoryList = cats;
filter.AllowList.NumSeverities = sizeof(sevs / sizeof(D3D11_MESSAGE_SEVERITY));
filter.AllowList.pSeverityList = sevs;
filter.AllowList.NumIDs = sizeof(ids) / sizeof(UINT);
filter.AllowList.pIDList = ids;
// To set the type of messages to deny, set filter.DenyList
// similarly to the preceding filter.AllowList.
// The following single call sets all of the preceding information.
hr = infoQueue->AddRetrievalFilterEntries( &filter );
Requisitos
Requisito | Value |
---|---|
Plataforma de destino | Windows |
Encabezado | d3d11sdklayers.h |
Library | D3D11.lib |