estructura de CD3DX12_RESOURCE_DESC
Estructura auxiliar para habilitar la inicialización sencilla de una estructura de D3D12_RESOURCE_DESC .
Sintaxis
struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC{
CD3DX12_RESOURCE_DESC();
explicit CD3DX12_RESOURCE_DESC(const D3D12_RESOURCE_DESC& o);
CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION dimension, UINT64 alignment, UINT64 width, UINT height, UINT16 depthOrArraySize, UINT16 mipLevels, DXGI_FORMAT format, UINT sampleCount, UINT sampleQuality, D3D12_TEXTURE_LAYOUT layout, D3D12_RESOURCE_FLAGS flags);
CD3DX12_RESOURCE_DESC static inline Buffer(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE);
CD3DX12_RESOURCE_DESC static inline Buffer(UINT64 width, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, UINT64 alignment = 0);
CD3DX12_RESOURCE_DESC static inline Tex1D(DXGI_FORMAT format, UINT64 width, UINT16 arraySize = 1, UINT16 mipLevels = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0);
CD3DX12_RESOURCE_DESC static inline Tex2D(DXGI_FORMAT format, UINT64 width, UINT height, UINT16 arraySize = 1, UINT16 mipLevels = 0, UINT sampleCount = 1, UINT sampleQuality = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0);
CD3DX12_RESOURCE_DESC static inline Tex3D(DXGI_FORMAT format, UINT64 width, UINT height, UINT16 depth, UINT16 mipLevels = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0);
UINT16 inline Depth() const;
UINT16 inline ArraySize() const;
UINT8 inline PlaneCount(ID3D12Device* pDevice) const;
UINT inline Subresources(ID3D12Device* pDevice) const;
UINT inline CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice);
operator const D3D12_RESOURCE_DESC&() const;
operator == (const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r);
operator != (const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r);
};
Miembros
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CD3DX12_RESOURCE_DESC()
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Crea una nueva instancia sin inicializar de un CD3DX12_RESOURCE_DESC.
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explicit CD3DX12_RESOURCE_DESC(const D3D12_RESOURCE_DESC& o)
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Crea una nueva instancia de un CD3DX12_RESOURCE_DESC, inicializado con el contenido de otra estructura de D3D12_RESOURCE_DESC .
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CD3DX12_RESOURCE_DESC(dimensión D3D12_RESOURCE_DIMENSION, alineación UINT64, ancho UINT64, alto UINT, profundidad UINT16OrArraySize, UINT16 mipLevels, DXGI_FORMAT formato, UINT sampleCount, UINT sampleQuality, D3D12_TEXTURE_LAYOUT diseño, D3D12_RESOURCE_FLAGS marcas)
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Crea una nueva instancia de un CD3DX12_RESOURCE_DESC, inicializando los parámetros siguientes:
D3D12_RESOURCE_DIMENSION dimensión
Alineación UINT64
Ancho UINT64
Alto UINT
Profundidad UINT16OrArraySize
UINT16 mipLevels
SampleCount de UINT
Ejemplo de UINTQuality
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static inline Buffer(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE)
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Especifica una función que inicializa los parámetros siguientes:
& D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo
(opt) marcas de D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE
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static inline Buffer(UINT64 width, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, UINT64 alignment = 0)
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Especifica una función que inicializa los parámetros siguientes:
Ancho UINT64
(opt) marcas de D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE
(opt) Alineación UINT64 = 0
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static inline Tex1D(DXGI_FORMAT format, UINT64 width, UINT16 arraySize = 1, UINT16 mipLevels = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0)
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Especifica una función que inicializa los parámetros siguientes:
Ancho UINT64
(opt) Matriz UINT16Size = 1
(opt) UINT16 mipLevels = 0
(opt) marcas de D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE
(opt) D3D12_TEXTURE_LAYOUT diseño = D3D12_TEXTURE_LAYOUT_UNKNOWN
(opt) Alineación UINT64 = 0
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static inline Tex2D(DXGI_FORMAT format, UINT64 width, UINT height, UINT16 arraySize = 1, UINT16 mipLevels = 0, UINT sampleCount = 1, UINT sampleQuality = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0)
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Especifica una función que inicializa los parámetros siguientes:
Ancho UINT64
Alto UINT
(opt) Matriz UINT16Size = 1
(opt) UINT16 mipLevels = 0
(opt) SampleCount de UINT = 1
(opt) Ejemplo de UINTQuality = 0
(opt) marcas de D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE
(opt) D3D12_TEXTURE_LAYOUT diseño = D3D12_TEXTURE_LAYOUT_UNKNOWN
(opt) Alineación UINT64 = 0
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static inline Tex3D(DXGI_FORMAT format, UINT64 width, UINT height, UINT16 depth, UINT16 mipLevels = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0)
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Especifica una función que inicializa los parámetros siguientes:
Ancho UINT64
Alto UINT
Profundidad UINT16
(opt) UINT16 mipLevels = 0
(opt) marcas de D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE
(opt) D3D12_TEXTURE_LAYOUT diseño = D3D12_TEXTURE_LAYOUT_UNKNOWN
(opt) Alineación UINT64 = 0
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inline Depth() const
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Si Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D, devuelve DepthOrArraySize. Si dimensión != D3D12_RESOURCE_DIMENSION_TEXTURE3D, devuelve 1.
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inline ArraySize() const
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Si Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D, devuelve DepthOrArraySize. Si Dimensión == D3D12_RESOURCE_DIMENSION_TEXTURE3D, devuelve 1. Consulte D3D12_RESOURCE_DIMENSION_TEXTURE3D.
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inline PlaneCount(ID3D12Device* pDevice) const
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Devuelve D3D12GetFormatPlaneCount(pDevice, Format). Vea D3D12GetFormatPlaneCount e ID3D12Device.
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inline Subresources(ID3D12Device* pDevice) const
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Devuelve el número de subrecursos, calculados como MipLevels * ArraySize() * PlaneCount(pDevice).
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inline CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice)
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Calcula un índice de subrecursos mediante D3D12CalcSubresource.
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operator const D3D12_RESOURCE_DESC&() const
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Define el & operador pass-by-reference para el tipo de estructura primario.
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operator == (const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r)
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Devuelve true si todos los miembros de cada estructura son idénticos.
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operator != (const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r)
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Devuelve false si todos los miembros de cada estructura son idénticos.
Requisitos
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