estructura de CD3DX12_RASTERIZER_DESC
Estructura auxiliar para habilitar la inicialización sencilla de una estructura de D3D12_RASTERIZER_DESC .
Sintaxis
struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC{
CD3DX12_RASTERIZER_DESC();
explicit CD3DX12_RASTERIZER_DESC(const D3D12_RASTERIZER_DESC& o);
explicit CD3DX12_RASTERIZER_DESC(CD3DX12_DEFAULT);
explicit CD3DX12_RASTERIZER_DESC(D3D12_FILL_MODE fillMode, D3D12_CULL_MODE cullMode, BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable, UINT forcedSampleCount, D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster);
~CD3DX12_RASTERIZER_DESC();
operator const D3D12_RASTERIZER_DESC&() const;
};
Miembros
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CD3DX12_RASTERIZER_DESC()
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Crea una nueva instancia sin inicializar de un CD3DX12_RASTERIZER_DESC.
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explicit CD3DX12_RASTERIZER_DESC(const D3D12_RASTERIZER_DESC& o)
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Crea una nueva instancia de un CD3DX12_RASTERIZER_DESC, inicializado con el contenido de otra estructura de D3D12_RASTERIZER_DESC .
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CD3DX12_RASTERIZER_DESC(CD3DX12_DEFAULT) explícitos
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Crea una nueva instancia de un CD3DX12_RASTERIZER_DESC, inicializada con parámetros predeterminados.
FillMode = D3D12_FILL_MODE_SOLID; CullMode = D3D12_CULL_MODE_BACK; FrontCounterClockwise = FALSE; DepthBias = D3D12_DEFAULT_DEPTH_BIAS; DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; DepthClipEnable = TRUE; MultisampleEnable = FALSE; AntialiasedLineEnable = FALSE; ForcedSampleCount = 0; ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
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explicit CD3DX12_RASTERIZER_DESC(D3D12_FILL_MODE fillMode, D3D12_CULL_MODE cullMode, BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable, UINT forcedSampleCount, D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
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Crea una nueva instancia de un CD3DX12_RASTERIZER_DESC, inicializando los parámetros siguientes:
D3D12_FILL_MODE fillMode
D3D12_CULL_MODE cullMode
BOOL frontCounterClockwise
Profundidad INTBias
Profundidad FLOATBiasClamp
Float slopeScaledDepthBias
Profundidad BOOLClipEnable
BOOL multisampleEnable
BoOL antialiasedLineEnable
UINT forcedSampleCount
D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster
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~CD3DX12_RASTERIZER_DESC()
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Destruye una instancia de un CD3DX12_RASTERIZER_DESC.
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operator const D3D12_RASTERIZER_DESC&() const
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Define el & operador pass-by-reference para el tipo de estructura primario.
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