estructura D3D12DDI_SHADER_CAPS_0082 (d3d12umddi.h)
Reservado para uso del sistema.
Sintaxis
typedef struct D3D12DDI_SHADER_CAPS_0082 {
D3D12DDI_SHADER_MIN_PRECISION MinPrecision;
BOOL DoubleOps;
BOOL ShaderSpecifiedStencilRef;
BOOL TypedUAVLoadAdditionalFormats;
BOOL ROVs;
BOOL WaveOps;
UINT WaveLaneCountMin;
UINT WaveLaneCountMax;
UINT TotalLaneCount;
BOOL Int64Ops;
BOOL Native16BitOps;
BOOL AtomicInt64OnTypedResource;
BOOL AtomicInt64OnGroupShared;
BOOL DerivativesInMeshAndAmplificationShaders;
D3D12DDI_WAVE_MMA_TIER WaveMMATier;
} D3D12DDI_SHADER_CAPS_0082;
Miembros
MinPrecision
DoubleOps
ShaderSpecifiedStencilRef
TypedUAVLoadAdditionalFormats
ROVs
WaveOps
WaveLaneCountMin
WaveLaneCountMax
TotalLaneCount
Int64Ops
Native16BitOps
AtomicInt64OnTypedResource
AtomicInt64OnGroupShared
DerivativesInMeshAndAmplificationShaders
WaveMMATier
Requisitos
Requisito | Value |
---|---|
Servidor mínimo compatible | Windows Server 2022 |
Encabezado | d3d12umddi.h |