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PlayToReceiver.PauseRequested Evento

Definición

Se produce cuando se ha pausado la reproducción de audio o vídeo.

// Register
event_token PauseRequested(TypedEventHandler<PlayToReceiver, IInspectable const&> const& handler) const;

// Revoke with event_token
void PauseRequested(event_token const* cookie) const;

// Revoke with event_revoker
PlayToReceiver::PauseRequested_revoker PauseRequested(auto_revoke_t, TypedEventHandler<PlayToReceiver, IInspectable const&> const& handler) const;
public event TypedEventHandler<PlayToReceiver,object> PauseRequested;
function onPauseRequested(eventArgs) { /* Your code */ }
playToReceiver.addEventListener("pauserequested", onPauseRequested);
playToReceiver.removeEventListener("pauserequested", onPauseRequested);
- or -
playToReceiver.onpauserequested = onPauseRequested;
Public Custom Event PauseRequested As TypedEventHandler(Of PlayToReceiver, Object) 

Tipo de evento

Comentarios

Para obtener un ejemplo de cómo crear un receptor de reproducción de software, consulte Conversión multimedia.

async void receiver_PauseRequested(
    Windows.Media.PlayTo.PlayToReceiver sender,
    object args)
{
    await dispatcher.RunAsync(
        Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
        {
            VideoPlayer.Pause();
        });
}
Async Sub receiver_PauseRequested(
    sender As Windows.Media.PlayTo.PlayToReceiver,
    args As Object)

    Await Dispatcher.RunAsync(
        Windows.UI.Core.CoreDispatcherPriority.Normal,
        Sub()
            VideoPlayer.Pause()
        End Sub)
End Sub

Se aplica a

Consulte también