SamplerState Class
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Contains sampler state, which determines how to sample texture data.
Inheritance Hierarchy
System.Object
Microsoft.Xna.Framework.Graphics.GraphicsResource
Microsoft.Xna.Framework.Graphics.SamplerState
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Syntax
'Declaration
Public Class SamplerState _
Inherits GraphicsResource
public class SamplerState : GraphicsResource
The SamplerState type exposes the following members.
Constructors
Name | Description | |
---|---|---|
SamplerState | Initializes a new instance of the SamplerState class. |
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Properties
Name | Description | |
---|---|---|
AddressU | Gets or sets the texture-address mode for the u-coordinate. | |
AddressV | Gets or sets the texture-address mode for the v-coordinate. | |
Filter | Gets or sets the type of filtering during sampling. | |
IsDisposed | Gets a value that indicates whether the object is disposed. (Inherited from GraphicsResource.) | |
MaxAnisotropy | Gets or sets the maximum anisotropy. The default value is 0. | |
MaxMipLevel | Gets or sets the level of detail (LOD) index of the largest map to use. | |
MipMapLevelOfDetailBias | Gets or sets the mipmap LOD bias. The default value is 0. |
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Methods
Name | Description | |
---|---|---|
Dispose() | Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.) | |
Dispose(Boolean) | Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.) | |
Finalize | Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. (Inherited from GraphicsResource.) |
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Fields
Name | Description | |
---|---|---|
AnisotropicClamp | Contains default state for anisotropic filtering and texture coordinate clamping. | |
AnisotropicWrap | Contains default state for anisotropic filtering and texture coordinate wrapping. | |
LinearClamp | Contains default state for linear filtering and texture coordinate clamping. | |
LinearWrap | Contains default state for linear filtering and texture coordinate wrapping. | |
PointClamp | Contains default state for point filtering and texture coordinate clamping. | |
PointWrap | Contains default state for point filtering and texture coordinate wrapping. |
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Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.