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onOffBehavior Property (deprecated)

This page documents a feature of HTML+TIME 1.0, which was released in Microsoft® Internet Explorer 5. We recommend that you migrate your content to the latest version of HTML+TIME, which implements the SMIL 2.0 Working Draft. See the Introduction to HTML+TIME overview for more information.

This property is deprecated. Gets an object that indicates whether the specified Microsoft DirectAnimation behavior is running.

Syntax

HTML N/A
Scripting [ oOn = ] object.onOffBehavior

Possible Values

oOn A DirectAnimation Boolean (DABoolean) object that specifies one of the following values.
true
Behavior is running.
false
Behavior is not running.

The property is read-only. The property has no default value.

Remarks

This property is deprecated.

This property allows you to incorporate multimedia elements, such as 2-D and 3-D animated images and sounds, into an HTML page by using the anim:DA element. The object that this property is applied to must be an HTML object with a valid HTML+TIME (Timed Interactive Multimedia Extensions) timeline. Use this property with HTML+TIME timelines to control DirectAnimation content. This property is not part of the HTML+TIME specification.

Note  To ensure that pages using this property display properly in Windows Internet Explorer, complete the following steps.

  • Use #time instead of #default#time for the behavior declaration.
  • Include the time object in your page. The class identifier used to specify this object is 476C391C-3E0D-11D2-B948-00C04FA32195.

These actions are necessary only for pages that use HTML+TIME timelines to control DirectAnimation content.

Example

This example attaches a timeline specified with HTML+TIME to an image animated with DirectAnimation. The onOffBehavior property is used to display one image while the animation is running, and to display a different image while the animation is stopped.

<HTML>
<HEAD>
<TITLE>progressBehavior</TITLE>
<XML:NAMESPACE PREFIX="anim"/>
<STYLE>
.time       { behavior: url(#time); }
anim\:DA    { behavior: url(#default#anim); }
</STYLE>
<OBJECT ID="time" CLASSID="CLSID:476C391C-3E0D-11D2-B948-00C04FA32195">
</OBJECT>
</HEAD>

<BODY>
<P>An image of the sun is displayed before the DirectAnimation
behavior starts. Five seconds later, a new image replaces the
image of the sun. The new image fades out during five seconds
of animation, and the original image of the sun reappears.</P>

<SPAN ID="spanImg" CLASS="time" t:TIMEACTION="visibility" t:BEGIN="5"
t:DUR="5">
</SPAN>
<DIV ALIGN="center">
    <anim:DA ID="da1" STYLE="width:504; height:126; z-index: -1;" />
</DIV>
<BR>
<BUTTON onclick="spanImg.beginElement();">Restart</BUTTON>

<SCRIPT LANGUAGE="JScript">
<!--
   // Assign a variable to the DA statics library
   m = da1.statics;
   // Create the DAImages
   img1 = m.ImportImage("/workshop/graphics/solarsys.gif");
   img2 = m.ImportImage("/workshop/graphics/sun.gif");
   // Display image 1 while the behavior is running, and
   // image 2 while it is stopped.
   img3 = m.Cond(spanImg.onOffBehavior, img1, img2)
   // Animate the opacity of the image from 100% to 0%, based on the
   // progress of the time behavior. Use (1 - progress) to get the
   // proper opacity.
   img4 = img3.OpacityAnim(m.Sub(m.DANumber(1),spanImg.progressBehavior));
   // Set the image of the DA Object to be the final image behavior
   da1.image = img4;
//-->
</SCRIPT>
</BODY>
</HTML>

Code example: http://samples.msdn.microsoft.com/workshop/samples/author/behaviors/onOffBehavior.htm

Applies To

A, ADDRESS, B, BIG, BLOCKQUOTE, BODY, BUTTON, CAPTION, CENTER, CITE, CODE, COL, COLGROUP, currentStyle, CUSTOM, DD, DFN, DIR, DIV, DL, DT, EM, FIELDSET, FORM, hn, HTML, I, IFRAME, IMG, INPUT type=button, INPUT type=checkbox, INPUT type=file, INPUT type=image, INPUT type=password, INPUT type=radio, INPUT type=reset, INPUT type=submit, INPUT type=text, ISINDEX, KBD, LABEL, LEGEND, LI, LISTING, MARQUEE, MENU, OL, OPTION, P, PLAINTEXT, PRE, runtimeStyle, S, SAMP, SELECT, SMALL, SPAN, STRIKE, STRONG, style, SUB, SUP, TABLE, TBODY, TD, TEXTAREA, TFOOT, TH, THEAD, TR, TT, U, UL, VAR, XMP

See Also

progressBehavior, timelineBehavior